Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Undrave" data-source="post: 8757781" data-attributes="member: 7015698"><p>That makes no sense, you're saying that you don't care if Newbies are not properly informed? </p><p></p><p>Encounter building and CR don't have modifiers by class. If the composition of a party mattered, then they would be mentioned in encounter building, but they don't, meaning that CR should, technically, be the same regardless of class. </p><p></p><p>You forgot 'conquering overlord' and 'unmatched' and 'staring death in the face'. You're just picking the less interesting aspect. </p><p></p><p>That's just fluff, probably not written by the same person who wrote the mechanics, and just show a lack of imagination rather than anything. That fluff is there to get your interested in the class, not to describe in vague terms its power level! </p><p></p><p>And if the only way to judge how strong two classes are compared to each other is to compare two random paragraphs of fluff, then that's a <em><strong>terrible</strong></em> way to convey power level. I don't think 5e is that badly written. </p><p></p><p>It's pretty telling that the only way you can think to make a class stronger is to give it magic... </p><p></p><p>Sure? Intimidate action in a cone. Why not? </p><p></p><p>Level 20 should be way more gonzo than it is now. Needs to be Epic Destiny level of crazy, with abilities that go "Once per day, when you die..." and not "Add your Wisdom to damage against your favored enemy" . </p><p></p><p>Shame there's no martial character to base a Mythic Fighter on, eh? A propos of nothing... Remember when Hercules defeated an Hydra on his own? Or his<em> first labor</em> where he wrestled and strangled the Nemean Lion who was impervious to weapons? Or what about when Roland, knight of Charlemagne, cleaved a mountain top two with a strike of his sword, <a href="https://en.wikipedia.org/wiki/Roland%27s_Breach" target="_blank">creating a pass that bear his name TO THIS DAY</a>. </p><p></p><p>That's cause you're not a Wizard Fan <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>The real problem people had were with <em>Dailies</em>. Nobody was bothered by the Fighter's At-Will abilities. Even the Essential version had the Slayer and Knight gain stances that modified their basic attacks, as barely disguised At-Wills. </p><p></p><p>A 4e Fighter's At-Will could do things like: Push the target 5 feet, then let the Fighter follow them into their former space; trade a little accuracy to inflict extra damage equal to CO; increase accuracy in exchange for your STR mod damage; increase accuracy in exchange for making you easier to hit by the target (with extra CON damage if you use an axe, hammer or mace!); grant Temp HP if you have the right class feature; move 5 feet then slide the enemy into the space you left; let you grapple the target with your free hand; targeting FORT and then knock the foe prone in exchange for only inflicting STR mod dmg; inflict half STR mod damage on a miss (full STR with a two-hander); gives you a modicum of resistance to the target's attack until your next turn; use your shield to feint the target and gain a bonus to your next attack until the end of the next turn; punch the target with your free hand after hitting them; let's you change weapon as part of the action and gain a benefit based on the type of weapon use; inflict STR mod damage to a different adjacent creature. </p><p></p><p>None of these are spells, none of these were an issue, and none of these are possible with no ressource cost in 5e for no reason at all. </p><p></p><p></p><p>Wizards are frail people who spent all their times in front of book, meaning they're just one good hit away from folding in half. Fighters are exceptional people who trained to the limit of what is possible. </p><p></p><p>That's just your Wizard bias showing again. </p><p></p><p></p><p>4e's lack of popularity is a hugely complex thing that had nothing to do with balance. Only people who complained about that were whiny Wizard players who couldn't hog the spotlight anymore. </p><p></p><p></p><p>lol [citation needed] </p><p></p><p>That's a pretty big claim considering the designers themselves strived for balance. If they didn't, they wouldn't have bothered trying to fix the Ranger <em>multiple times</em> and left it as a weak class. </p><p></p><p></p><p>A Fighter should just be a Warlord with a different name tag and a bigger sword.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8757781, member: 7015698"] That makes no sense, you're saying that you don't care if Newbies are not properly informed? Encounter building and CR don't have modifiers by class. If the composition of a party mattered, then they would be mentioned in encounter building, but they don't, meaning that CR should, technically, be the same regardless of class. You forgot 'conquering overlord' and 'unmatched' and 'staring death in the face'. You're just picking the less interesting aspect. That's just fluff, probably not written by the same person who wrote the mechanics, and just show a lack of imagination rather than anything. That fluff is there to get your interested in the class, not to describe in vague terms its power level! And if the only way to judge how strong two classes are compared to each other is to compare two random paragraphs of fluff, then that's a [I][B]terrible[/B][/I] way to convey power level. I don't think 5e is that badly written. It's pretty telling that the only way you can think to make a class stronger is to give it magic... Sure? Intimidate action in a cone. Why not? Level 20 should be way more gonzo than it is now. Needs to be Epic Destiny level of crazy, with abilities that go "Once per day, when you die..." and not "Add your Wisdom to damage against your favored enemy" . Shame there's no martial character to base a Mythic Fighter on, eh? A propos of nothing... Remember when Hercules defeated an Hydra on his own? Or his[I] first labor[/I] where he wrestled and strangled the Nemean Lion who was impervious to weapons? Or what about when Roland, knight of Charlemagne, cleaved a mountain top two with a strike of his sword, [URL='https://en.wikipedia.org/wiki/Roland%27s_Breach']creating a pass that bear his name TO THIS DAY[/URL]. That's cause you're not a Wizard Fan :p The real problem people had were with [I]Dailies[/I]. Nobody was bothered by the Fighter's At-Will abilities. Even the Essential version had the Slayer and Knight gain stances that modified their basic attacks, as barely disguised At-Wills. A 4e Fighter's At-Will could do things like: Push the target 5 feet, then let the Fighter follow them into their former space; trade a little accuracy to inflict extra damage equal to CO; increase accuracy in exchange for your STR mod damage; increase accuracy in exchange for making you easier to hit by the target (with extra CON damage if you use an axe, hammer or mace!); grant Temp HP if you have the right class feature; move 5 feet then slide the enemy into the space you left; let you grapple the target with your free hand; targeting FORT and then knock the foe prone in exchange for only inflicting STR mod dmg; inflict half STR mod damage on a miss (full STR with a two-hander); gives you a modicum of resistance to the target's attack until your next turn; use your shield to feint the target and gain a bonus to your next attack until the end of the next turn; punch the target with your free hand after hitting them; let's you change weapon as part of the action and gain a benefit based on the type of weapon use; inflict STR mod damage to a different adjacent creature. None of these are spells, none of these were an issue, and none of these are possible with no ressource cost in 5e for no reason at all. Wizards are frail people who spent all their times in front of book, meaning they're just one good hit away from folding in half. Fighters are exceptional people who trained to the limit of what is possible. That's just your Wizard bias showing again. 4e's lack of popularity is a hugely complex thing that had nothing to do with balance. Only people who complained about that were whiny Wizard players who couldn't hog the spotlight anymore. lol [citation needed] That's a pretty big claim considering the designers themselves strived for balance. If they didn't, they wouldn't have bothered trying to fix the Ranger [I]multiple times[/I] and left it as a weak class. A Fighter should just be a Warlord with a different name tag and a bigger sword. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
Top