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Are Wizards really all that?
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<blockquote data-quote="Gammadoodler" data-source="post: 8758063" data-attributes="member: 6914290"><p>I'm curious what arguments for wizards not being "all that" remain. Those that do and don't <em>require</em> DMs' thumbs on the scale.</p><p></p><p>What I have for Do:</p><ul> <li data-xf-list-type="ul">Magic items are more for martials</li> <li data-xf-list-type="ul">At 6-8 encounters/rest it's fine..but the DM <strong><em>needs</em></strong> to have those 6-8.</li> <li data-xf-list-type="ul">Fighters can do skills stuff outside the explicit rules if they ask the DM (though so can wizards)</li> <li data-xf-list-type="ul">Spells aren't that big a deal, if it's meant to be a challenge, the DM has to provide a way to interact with it.</li> <li data-xf-list-type="ul">Encounters can be designed to interact with any of the classes mechanical shortcomings.</li> </ul><p>What I have for Don't</p><ul> <li data-xf-list-type="ul">No one's ever complained at my game</li> <li data-xf-list-type="ul">I've seen fighters do all kinds of cool stuff in my games (no specifics provided)</li> <li data-xf-list-type="ul">Wizards can't prepare for every eventuality. A daily spell list will have a gap somewhere.</li> <li data-xf-list-type="ul">Wizards can't replace <strong><em>every</em></strong> class in the party at <strong><em>peak</em></strong> efficiency in <strong><em>every</em></strong> role (number of replaceable party members and relative efficiency up to debate, but at least one or two at respectable efficiency)</li> <li data-xf-list-type="ul">Fighters are really popular (according to D&D beyond)</li> <li data-xf-list-type="ul">Everyone at the table is there to have fun, so class balance doesn't really matter.</li> <li data-xf-list-type="ul">Gaps in performance aren't as noticeable until a tier of play most tables do not get to.</li> <li data-xf-list-type="ul">Wizards have fewer chances to do damage by virtue of attacking characters getting more attacks per turn.</li> </ul><p>Is that about right?</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8758063, member: 6914290"] I'm curious what arguments for wizards not being "all that" remain. Those that do and don't [I]require[/I] DMs' thumbs on the scale. What I have for Do: [LIST] [*]Magic items are more for martials [*]At 6-8 encounters/rest it's fine..but the DM [B][I]needs[/I][/B] to have those 6-8. [*]Fighters can do skills stuff outside the explicit rules if they ask the DM (though so can wizards) [*]Spells aren't that big a deal, if it's meant to be a challenge, the DM has to provide a way to interact with it. [*]Encounters can be designed to interact with any of the classes mechanical shortcomings. [/LIST] What I have for Don't [LIST] [*]No one's ever complained at my game [*]I've seen fighters do all kinds of cool stuff in my games (no specifics provided) [*]Wizards can't prepare for every eventuality. A daily spell list will have a gap somewhere. [*]Wizards can't replace [B][I]every[/I][/B] class in the party at [B][I]peak[/I][/B] efficiency in [B][I]every[/I][/B] role (number of replaceable party members and relative efficiency up to debate, but at least one or two at respectable efficiency) [*]Fighters are really popular (according to D&D beyond) [*]Everyone at the table is there to have fun, so class balance doesn't really matter. [*]Gaps in performance aren't as noticeable until a tier of play most tables do not get to. [*]Wizards have fewer chances to do damage by virtue of attacking characters getting more attacks per turn. [/LIST] Is that about right? [/QUOTE]
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