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<blockquote data-quote="Fanaelialae" data-source="post: 8758558" data-attributes="member: 53980"><p>As I said upthread, if you're facing a lich and you have the option you don't target any save. You just make sure to counterspell.</p><p></p><p>Dragons obviously have high strength and constitution. Their accumen is also called out in stories, therefore you can expect them to have high mental stats. Therefore, Dexterity.</p><p></p><p>Have you actually run a high level 5e campaign? I've run several, and played in a few as well. And, this being D&D, there's a lot of combat. Sure, the players will probably face a higher percentage of one-off unique creatures at levels 11+ than before, but there will still be plenty of non-unique creatures that they face multiples of multiple times.</p><p></p><p>Sure, I can put a belt of storm giant strength on a powerful kobold mage and trick the players. Once. Otherwise they're going to be awash in belts of storm giant strength and that would take the game in the direction of absurdity.</p><p></p><p>Most of the time, even at high level, they're going to be facing non-unique foes. Let's say I'm running an against the giants style adventure and the players are invading the fortress of a power hungry fire giant earl. Right off the bat the players can probably guess that they shouldn't target strength or constitution, and not to use fire. So, dexterity or a mental stat. And cracking open my MM, would you know it? Dex +3, Int +0, Wis +2, Cha +1. Dexterity is higher than I expected, but against a save DC between 17 to the low 20s, any given fire giant has the odds stacked against them making that save. And that's assuming you're not using abilities that can further stack the odds in your favor like Portent and Silvery Barbs.</p><p></p><p>And if you're really unsure, or think it has all good saves, you still have the option to either use a spell with an attack roll (thanks to spell attacks, wizards are no worse than the average fighter in this department), buff your allies, or use a spell that doesn't allow saves (Forcecage, Reverse Gravity, etc).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8758558, member: 53980"] As I said upthread, if you're facing a lich and you have the option you don't target any save. You just make sure to counterspell. Dragons obviously have high strength and constitution. Their accumen is also called out in stories, therefore you can expect them to have high mental stats. Therefore, Dexterity. Have you actually run a high level 5e campaign? I've run several, and played in a few as well. And, this being D&D, there's a lot of combat. Sure, the players will probably face a higher percentage of one-off unique creatures at levels 11+ than before, but there will still be plenty of non-unique creatures that they face multiples of multiple times. Sure, I can put a belt of storm giant strength on a powerful kobold mage and trick the players. Once. Otherwise they're going to be awash in belts of storm giant strength and that would take the game in the direction of absurdity. Most of the time, even at high level, they're going to be facing non-unique foes. Let's say I'm running an against the giants style adventure and the players are invading the fortress of a power hungry fire giant earl. Right off the bat the players can probably guess that they shouldn't target strength or constitution, and not to use fire. So, dexterity or a mental stat. And cracking open my MM, would you know it? Dex +3, Int +0, Wis +2, Cha +1. Dexterity is higher than I expected, but against a save DC between 17 to the low 20s, any given fire giant has the odds stacked against them making that save. And that's assuming you're not using abilities that can further stack the odds in your favor like Portent and Silvery Barbs. And if you're really unsure, or think it has all good saves, you still have the option to either use a spell with an attack roll (thanks to spell attacks, wizards are no worse than the average fighter in this department), buff your allies, or use a spell that doesn't allow saves (Forcecage, Reverse Gravity, etc). [/QUOTE]
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