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Are Wizards really all that?
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<blockquote data-quote="Fanaelialae" data-source="post: 8758838" data-attributes="member: 53980"><p>What I mean by load up is that, in order to counterspell a wizard with counterspell, you need two mages with counterspell on the opposing team. Because otherwise the wizard can counterspell their counterspell and it's a wash. So you need a second mage to counter my counterspell.</p><p></p><p>They also need to remain within 60' of the caster they're shutting down for it to work, which generally means sticking quite close to the wizard, since basic movement will get you about half that (and I only need to be 65' away from them on my turn for this to be effective - it doesn't matter if they get within 35' on their turn).</p><p></p><p>So clearly if you say that you are counterspelling me on round two and every subsequent round as you claimed, you have two mages that are sticking within 30' of my wizard at all times. You say you've run high level campaigns and you use counterspell like this to challenge your players, yet you're not aware of these prerequisites?</p><p></p><p></p><p>You have to play differently without martials, it's true. But casters like clerics, druids, and even bladesingers can be highly effective at filling in for those roles, while still doing their own roles effectively. I've run sessions where the martials couldn't make it, and it isn't as big an issue as you seem to believe.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8758838, member: 53980"] What I mean by load up is that, in order to counterspell a wizard with counterspell, you need two mages with counterspell on the opposing team. Because otherwise the wizard can counterspell their counterspell and it's a wash. So you need a second mage to counter my counterspell. They also need to remain within 60' of the caster they're shutting down for it to work, which generally means sticking quite close to the wizard, since basic movement will get you about half that (and I only need to be 65' away from them on my turn for this to be effective - it doesn't matter if they get within 35' on their turn). So clearly if you say that you are counterspelling me on round two and every subsequent round as you claimed, you have two mages that are sticking within 30' of my wizard at all times. You say you've run high level campaigns and you use counterspell like this to challenge your players, yet you're not aware of these prerequisites? You have to play differently without martials, it's true. But casters like clerics, druids, and even bladesingers can be highly effective at filling in for those roles, while still doing their own roles effectively. I've run sessions where the martials couldn't make it, and it isn't as big an issue as you seem to believe. [/QUOTE]
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