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<blockquote data-quote="ECMO3" data-source="post: 8759422" data-attributes="member: 7030563"><p>Probably not if it was RAW, if it is homebrew, this has to be part of the discussion before characters are drawn up.</p><p></p><p>A lot of people here have talked about how powerful classes steal the show and overshadow other players. As I stated earlier I have never seen this happen because of the class or mechanics, when I have seen it it is because of players. So I don't buy that there is a real problem here.</p><p></p><p>That said if you agree on homebrew ahead of time it is fine, but many times I see players try to talk the DM into homebrew after other characters made their characters according to the rules laid out. Three specific examples - <em>"I want my Barbarian to dual wield battle axes, can we homebrew this so they don't have to be light for TWF" </em>and <em>"Archfey is one of the weakest Warlocks, can I change the Fey Presence ability to a bonus action" </em>and <em>"My Warlock is out of spell slots but the Wizard is still casting, can I use an action to roll a d20 and get a spell slot back on an 11 or better"</em> finally after session 6 when my Rogue was kiting in and out of combat using cunning action - <em>"Can we give all characters hide and disengage as a bonus action, because my Warlock doesn't really have anything to do after I make my attack on my turn"</em></p><p></p><p>The DMs allowed the first two examples and did not allow the last two. All four examples used the same argument being used here "balance" .... The first two examples very much got players at the table upset and the last two certainly would have as well even though they were reasonable in terms of balance (and even with the change to a bonus action, Archfey is still a weak Warlock)</p><p></p><p>When you go into a game and the DM says <em>"create characters using these rules" </em>and then some people do while other people try to find ways/reasons to modify the rules it does upset players and cause problems.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8759422, member: 7030563"] Probably not if it was RAW, if it is homebrew, this has to be part of the discussion before characters are drawn up. A lot of people here have talked about how powerful classes steal the show and overshadow other players. As I stated earlier I have never seen this happen because of the class or mechanics, when I have seen it it is because of players. So I don't buy that there is a real problem here. That said if you agree on homebrew ahead of time it is fine, but many times I see players try to talk the DM into homebrew after other characters made their characters according to the rules laid out. Three specific examples - [I]"I want my Barbarian to dual wield battle axes, can we homebrew this so they don't have to be light for TWF" [/I]and [I]"Archfey is one of the weakest Warlocks, can I change the Fey Presence ability to a bonus action" [/I]and [I]"My Warlock is out of spell slots but the Wizard is still casting, can I use an action to roll a d20 and get a spell slot back on an 11 or better"[/I] finally after session 6 when my Rogue was kiting in and out of combat using cunning action - [I]"Can we give all characters hide and disengage as a bonus action, because my Warlock doesn't really have anything to do after I make my attack on my turn"[/I] The DMs allowed the first two examples and did not allow the last two. All four examples used the same argument being used here "balance" .... The first two examples very much got players at the table upset and the last two certainly would have as well even though they were reasonable in terms of balance (and even with the change to a bonus action, Archfey is still a weak Warlock) When you go into a game and the DM says [I]"create characters using these rules" [/I]and then some people do while other people try to find ways/reasons to modify the rules it does upset players and cause problems. [/QUOTE]
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