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Are Wizards really all that?
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<blockquote data-quote="nevin" data-source="post: 8759432" data-attributes="member: 7024481"><p>But even with all the changes wizards are only overpowered when the DM gives the players too much information. If the wizard has a good spellbook and knows what they have to deal with they can at medium to high levels be overpowered. If you want to run a low level magic game, they are overpowered, (and you are running the wrong system). If you simply control the information and don't let them know what's comeing every encounter they become useless far more often than most DM's realize. I love to play wizards. I've played entire 8 hour sessions where I had the wrong spells memorized to be effective. A wizard that knows Assasins are comeing and what day will be nearly unkillable. Wizards that know they are coming but don't know who what or how, can be forced to memorize spells to plan for everything and become far less effective because they can't plan for a certain encounter.</p></blockquote><p></p>
[QUOTE="nevin, post: 8759432, member: 7024481"] But even with all the changes wizards are only overpowered when the DM gives the players too much information. If the wizard has a good spellbook and knows what they have to deal with they can at medium to high levels be overpowered. If you want to run a low level magic game, they are overpowered, (and you are running the wrong system). If you simply control the information and don't let them know what's comeing every encounter they become useless far more often than most DM's realize. I love to play wizards. I've played entire 8 hour sessions where I had the wrong spells memorized to be effective. A wizard that knows Assasins are comeing and what day will be nearly unkillable. Wizards that know they are coming but don't know who what or how, can be forced to memorize spells to plan for everything and become far less effective because they can't plan for a certain encounter. [/QUOTE]
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