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Are Wizards really all that?
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<blockquote data-quote="DND_Reborn" data-source="post: 8759644" data-attributes="member: 6987520"><p>Yeah, I know, but even when I run some official material I tone it down a lot for my games.</p><p></p><p>"Carnival" type entertainer magicians is plausible, but assuming a magic-common world breaks things down a lot.</p><p></p><p>For example, I am a 1st-level caster with the <em>light</em> cantrip. Consider the simple torch, 1 cp, burns for 1 hour (same as the cantrip's duration). Instead of adventuring, I find some local taverns or inns and offer my services to go around their premises touching sconces with the <em>light</em> cantrip. If each establishment has 10 torches, that is 30 an hour, or assuming 8 hours 240 torches. Even at 25% off the cost of a torch, that is 180 cp or 1.8 gp per night. Maintaining a modest lifestyle is 1 gp per day, leaving me a profit of 8 sp per night or about 288 gp per year in net profit.</p><p></p><p>Why bother adventuring?</p><p></p><p>Now, if you want to play in a world were your lantern-lighters are going around casting <em>light</em> for hours on end, or have an old city where the taxes paid for <em>continual flame</em> hundreds or thousands of time to light the streets, that's fine but not what I would want to play in.</p><p></p><p>(I know you said you prefer the sort of low-magic game I described, the above point was "you" in general.)</p><p></p><p></p><p>And in that light, wizards are uncommon and often respected or feared, as are other casters. But they know they are powerful but also fallible, so understand that even enough commoners could defeat them given sufficient numbers.</p><p></p><p>The world knows the wizard is out there, and the wizard knows <em>some places</em> it will be prepared for him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8759644, member: 6987520"] Yeah, I know, but even when I run some official material I tone it down a lot for my games. "Carnival" type entertainer magicians is plausible, but assuming a magic-common world breaks things down a lot. For example, I am a 1st-level caster with the [I]light[/I] cantrip. Consider the simple torch, 1 cp, burns for 1 hour (same as the cantrip's duration). Instead of adventuring, I find some local taverns or inns and offer my services to go around their premises touching sconces with the [I]light[/I] cantrip. If each establishment has 10 torches, that is 30 an hour, or assuming 8 hours 240 torches. Even at 25% off the cost of a torch, that is 180 cp or 1.8 gp per night. Maintaining a modest lifestyle is 1 gp per day, leaving me a profit of 8 sp per night or about 288 gp per year in net profit. Why bother adventuring? Now, if you want to play in a world were your lantern-lighters are going around casting [I]light[/I] for hours on end, or have an old city where the taxes paid for [I]continual flame[/I] hundreds or thousands of time to light the streets, that's fine but not what I would want to play in. (I know you said you prefer the sort of low-magic game I described, the above point was "you" in general.) And in that light, wizards are uncommon and often respected or feared, as are other casters. But they know they are powerful but also fallible, so understand that even enough commoners could defeat them given sufficient numbers. The world knows the wizard is out there, and the wizard knows [I]some places[/I] it will be prepared for him. ;) [/QUOTE]
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