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<blockquote data-quote="Maxperson" data-source="post: 8760374" data-attributes="member: 23751"><p>That fails to even equal the rogue, let alone exceed him.</p><p></p><p>Combat</p><p><strong>Protection from good and evil </strong>is highly situational and you aren't using it in any combat where you haste. You've also only listed 3 combat spells for 6-8 encounters, which means that you are going to suck in half or more of the combats, unless you use a lot of slots, in which case you are going to suck everywhere else. You only really have booming blade.</p><p></p><p>Exploration</p><p><strong>Arcane eye</strong> is useful very short term. Are you only exploring for 1 hour of the day? You can't cast any extra spells since you've used up all 12.</p><p><strong>Knock</strong> - You have no silence, so knock is rather crappy and only opens 1 door. There are often multiple locked doors in a single room and the rogue can easily get them all. Unless you are planning on using a half dozen or more slots just on a very, very loud knock spell during the exploration portion of the adventuring day, in which case you are losing combat ability.</p><p><strong>Find traps</strong> finds them, but is instantaneous, which means you are wasting a lot of slots finding nothing unless you get very luck or already know the trap is there. You also don't know exactly where it is or how it's set off, and it doesn't disarm it for you. This is crappier than a rogue, but better than nothing I guess.</p><p><strong>Gift of Alacrity</strong> is a combat spell, so it shouldn't be in this section. I'm also not sure you can pick it outside of that setting.</p><p><strong>Disguise Self</strong> is social, not exploration, but is decently good for a short amount of the adventuring day.</p><p></p><p>Stealth</p><p><strong>Invisibility</strong> is good, but you aren't using it while you explore because you are concentrating on Arcane Eye, which has eaten up all of your 4th level slots for just a few hours of exploration. The rogue stealths all day long.</p><p><strong>Darkness</strong> is more of a combat spell, but can be used for stealth sometimes. It's also going to end those Arcane Eyes you keep having to cast.</p><p></p><p>Social</p><p><strong>Charm Monster</strong> is combat, not social, since you will be in combat because of it and it won't actually get the monster to do much for you. It's a monster and likely does not understand you or is likely not smart enough to do what you want. It's primarily a combat control spell. In those situations that are actually social, it's going to be an enemy that might be coming for you after that hour is up. You also can't cast it because of those pesky Arcane Eyes that you have cast. Also, the rogue can do the same thing with a good persuasion roll and without the monster coming after you in an hour.</p><p><strong>Suggestion</strong> is useful, but you're using up more an more combat spells. Your lower level slots are not going to be sufficient for all the shield spells you will need on the front lines and you don't have enough higher level slots due to Arcane Eye, Charm Monster, Suggestion and Haste.</p><p></p><p>In short, you've created a wizard trying hard to be a very subpar rogue.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8760374, member: 23751"] That fails to even equal the rogue, let alone exceed him. Combat [B]Protection from good and evil [/B]is highly situational and you aren't using it in any combat where you haste. You've also only listed 3 combat spells for 6-8 encounters, which means that you are going to suck in half or more of the combats, unless you use a lot of slots, in which case you are going to suck everywhere else. You only really have booming blade. Exploration [B]Arcane eye[/B] is useful very short term. Are you only exploring for 1 hour of the day? You can't cast any extra spells since you've used up all 12. [B]Knock[/B] - You have no silence, so knock is rather crappy and only opens 1 door. There are often multiple locked doors in a single room and the rogue can easily get them all. Unless you are planning on using a half dozen or more slots just on a very, very loud knock spell during the exploration portion of the adventuring day, in which case you are losing combat ability. [B]Find traps[/B] finds them, but is instantaneous, which means you are wasting a lot of slots finding nothing unless you get very luck or already know the trap is there. You also don't know exactly where it is or how it's set off, and it doesn't disarm it for you. This is crappier than a rogue, but better than nothing I guess. [B]Gift of Alacrity[/B] is a combat spell, so it shouldn't be in this section. I'm also not sure you can pick it outside of that setting. [B]Disguise Self[/B] is social, not exploration, but is decently good for a short amount of the adventuring day. Stealth [B]Invisibility[/B] is good, but you aren't using it while you explore because you are concentrating on Arcane Eye, which has eaten up all of your 4th level slots for just a few hours of exploration. The rogue stealths all day long. [B]Darkness[/B] is more of a combat spell, but can be used for stealth sometimes. It's also going to end those Arcane Eyes you keep having to cast. Social [B]Charm Monster[/B] is combat, not social, since you will be in combat because of it and it won't actually get the monster to do much for you. It's a monster and likely does not understand you or is likely not smart enough to do what you want. It's primarily a combat control spell. In those situations that are actually social, it's going to be an enemy that might be coming for you after that hour is up. You also can't cast it because of those pesky Arcane Eyes that you have cast. Also, the rogue can do the same thing with a good persuasion roll and without the monster coming after you in an hour. [B]Suggestion[/B] is useful, but you're using up more an more combat spells. Your lower level slots are not going to be sufficient for all the shield spells you will need on the front lines and you don't have enough higher level slots due to Arcane Eye, Charm Monster, Suggestion and Haste. In short, you've created a wizard trying hard to be a very subpar rogue. [/QUOTE]
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