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<blockquote data-quote="ECMO3" data-source="post: 8760422" data-attributes="member: 7030563"><p>Sure but I have more than 3 spell slots and a bladesinger does not suck at all even if not casting leveled spells regularly.</p><p></p><p>Booming Blade extra attach with nimble escape alone puts me above the fighter baseline in DPR without casting anything else.</p><p></p><p></p><p></p><p>Arcane Eye can move 30 feet and surveil up to 900 square feet every 6 seconds. That means in an hour it could move 3 miles and look at up to 540,000 square feet of area. That is going to be larger than just about any entire dungeon.</p><p></p><p>A bigger problem than the 1-hour limit is the 1-inch gap limit.</p><p></p><p></p><p></p><p></p><p>I can get up to 4 more back with Arcane Recovery, but I don'tneed to cast them all.</p><p></p><p></p><p>I have both knock <u>AND</u> thieves tool proficiency. I can do what the Rogue does and then cast knock if/when I fail .... if it makes sense.</p><p></p><p></p><p></p><p></p><p>Again Find Traps <u>AND</u> Thieves tool proficiency.</p><p></p><p></p><p>It is an initiative boost, which helps in combat, but also is a huge boost in exploration and scouting because it puts you higher in the initiative order if you are discovered allowing you to escape easier and this is important when you are scouting or exploring alone.</p><p></p><p></p><p></p><p></p><p>No disguise self is both.</p><p></p><p>Disguise yourself as the Orc you just killed and walk around the stronghold getting the lay of the land. Again you say "short amount of time", but I can move 30 feet every 6 seconds or over 3 miles before this spell runs out.</p><p></p><p>I need to tallk more about the 1-hour time limit, I need to point out that most adventuring days you do not spend 16 hours fighting, exploring and talking. You spend most of the day doing two things - traveling long distances overland and resting. Everything else you do during the day combined takes minutes.</p><p></p><p>I realize a lot of DMs deviate from RAW here. But lets for example say in one day I explore a dungeon with 50 rooms. 10 of those rooms have combats each lasting 5 rounds. Then I search each room and in each one of those rooms I also unlock 2 different chests after disarming a trap on each one of those 2 chests.</p><p></p><p>At the end of that you have 10 fights and 50 rounds in combat, have untrapped 100 chests, unlocked 100 chests, and made 50 different searches. That is WAY, WAY more than a normal full adventuring day worth of "stuff", more combats, more chests, more traps, and the entire time I spent doing ALL of that is 1800 seconds or a TOTAL of 30 minutes! If you assume this is a HUGE dungeon and there is 120 feet of hallway between each of those 50 rooms and you add in walking time you are still under an hour total adventuring time .... to recap that is a mile long dungeon with 10 fights, 100 traps, 100 chests being open, and searches in every single room and I am still under 1 hour of adventuring time to clear ALL of it. Add in 2 short rests and I am under 3 hours and 3 disguise self spells to be disguised the entire time I am adventuring.</p><p></p><p>If I used Arcane Eye to scout the entire dungeoun before I cast my first disguise self and went in, it would have completed the task in 20 minutes, went to every single room and saw every single monster. This is HUGE dungeon a mile long and RAW is 20 minutes for Arcane Eye to go through it completely.</p><p> </p><p></p><p></p><p>Arcane Eye provides enough exploration time to fully and completely explore any 5E dungeon published by WOTC, the 1-inch gap limit notwithstanding.</p><p></p><p>Further these are options. Obviously you can't concentrate on 2 things at the same time, but stealth and exploration are not the same thing.</p><p></p><p></p><p></p><p>I am also sporting a +2 Charisma and both insight and Persuasion proficiency. Unless the Rogue took expertise here he is behind me considering the spells <u>and cantrips</u> I have. If he did take expertise, then he is behind me elsewhere.</p><p></p><p>I will also add that Charm Monster is not usually used in combat as the target has advantage if you are fighting it. Also, charm monster works on any creature, not just beasts, so there is a very good chance he can understand you and a 100% chance if you are using it in a social situation (because you would not use it otherwise). The charmed conditions gives advantage on social checks, it is written in the rules that you are better at social skills while it is active. You might be worse later in the day against the same enemy after it wears off, but that is not when you would be using it or making those checks. Finally, you can be 6 miles away from it before it wears off</p><p></p><p></p><p></p><p>As I said in my original post the Rogue can probably beat me in any single area, but he can't beat me in all of them.</p><p></p><p>For example the Rogue can get expertise in Persuasion and insight and he will be better than me in Social skills, even with the spells above, but he will be behind me in opening locks/finding traps and behind me in stealth and behind me in exploration.</p><p></p><p>Alternatively, he can take expertise in thieves tools and do that better than me there, but then he is behind me in exploration and behind me in social.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8760422, member: 7030563"] Sure but I have more than 3 spell slots and a bladesinger does not suck at all even if not casting leveled spells regularly. Booming Blade extra attach with nimble escape alone puts me above the fighter baseline in DPR without casting anything else. Arcane Eye can move 30 feet and surveil up to 900 square feet every 6 seconds. That means in an hour it could move 3 miles and look at up to 540,000 square feet of area. That is going to be larger than just about any entire dungeon. A bigger problem than the 1-hour limit is the 1-inch gap limit. I can get up to 4 more back with Arcane Recovery, but I don'tneed to cast them all. I have both knock [U]AND[/U] thieves tool proficiency. I can do what the Rogue does and then cast knock if/when I fail .... if it makes sense. Again Find Traps [U]AND[/U] Thieves tool proficiency. It is an initiative boost, which helps in combat, but also is a huge boost in exploration and scouting because it puts you higher in the initiative order if you are discovered allowing you to escape easier and this is important when you are scouting or exploring alone. No disguise self is both. Disguise yourself as the Orc you just killed and walk around the stronghold getting the lay of the land. Again you say "short amount of time", but I can move 30 feet every 6 seconds or over 3 miles before this spell runs out. I need to tallk more about the 1-hour time limit, I need to point out that most adventuring days you do not spend 16 hours fighting, exploring and talking. You spend most of the day doing two things - traveling long distances overland and resting. Everything else you do during the day combined takes minutes. I realize a lot of DMs deviate from RAW here. But lets for example say in one day I explore a dungeon with 50 rooms. 10 of those rooms have combats each lasting 5 rounds. Then I search each room and in each one of those rooms I also unlock 2 different chests after disarming a trap on each one of those 2 chests. At the end of that you have 10 fights and 50 rounds in combat, have untrapped 100 chests, unlocked 100 chests, and made 50 different searches. That is WAY, WAY more than a normal full adventuring day worth of "stuff", more combats, more chests, more traps, and the entire time I spent doing ALL of that is 1800 seconds or a TOTAL of 30 minutes! If you assume this is a HUGE dungeon and there is 120 feet of hallway between each of those 50 rooms and you add in walking time you are still under an hour total adventuring time .... to recap that is a mile long dungeon with 10 fights, 100 traps, 100 chests being open, and searches in every single room and I am still under 1 hour of adventuring time to clear ALL of it. Add in 2 short rests and I am under 3 hours and 3 disguise self spells to be disguised the entire time I am adventuring. If I used Arcane Eye to scout the entire dungeoun before I cast my first disguise self and went in, it would have completed the task in 20 minutes, went to every single room and saw every single monster. This is HUGE dungeon a mile long and RAW is 20 minutes for Arcane Eye to go through it completely. Arcane Eye provides enough exploration time to fully and completely explore any 5E dungeon published by WOTC, the 1-inch gap limit notwithstanding. Further these are options. Obviously you can't concentrate on 2 things at the same time, but stealth and exploration are not the same thing. I am also sporting a +2 Charisma and both insight and Persuasion proficiency. Unless the Rogue took expertise here he is behind me considering the spells [U]and cantrips[/U] I have. If he did take expertise, then he is behind me elsewhere. I will also add that Charm Monster is not usually used in combat as the target has advantage if you are fighting it. Also, charm monster works on any creature, not just beasts, so there is a very good chance he can understand you and a 100% chance if you are using it in a social situation (because you would not use it otherwise). The charmed conditions gives advantage on social checks, it is written in the rules that you are better at social skills while it is active. You might be worse later in the day against the same enemy after it wears off, but that is not when you would be using it or making those checks. Finally, you can be 6 miles away from it before it wears off As I said in my original post the Rogue can probably beat me in any single area, but he can't beat me in all of them. For example the Rogue can get expertise in Persuasion and insight and he will be better than me in Social skills, even with the spells above, but he will be behind me in opening locks/finding traps and behind me in stealth and behind me in exploration. Alternatively, he can take expertise in thieves tools and do that better than me there, but then he is behind me in exploration and behind me in social. [/QUOTE]
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