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<blockquote data-quote="ECMO3" data-source="post: 8760462" data-attributes="member: 7030563"><p>Fighters miss as well, probably more than this character as she can hide as a bonus action and potentially get advantage on one of her attacks</p><p></p><p></p><p></p><p>An Arcane Eye moves the same speed as a Rogue (faster if the Rogue is a halfling or Dwarf).</p><p></p><p>Even if you houserule this and say it can only move 5 feet per turn there is still PLENTY of time to explore any WOTC published dungeoun you are going to complete in a day, plenty of time, it is not even close</p><p></p><p></p><p></p><p></p><p>As noted earlier I have thieves tool proficiency, I can resort to knock if I fail and it makes sense. This makes mee better than the Rogue</p><p></p><p></p><p></p><p></p><p>A dex difference that is going to matter on one trap out of 20 and if he has thieves tools expertise then he only has expertise in 3 skills.</p><p></p><p></p><p></p><p>Please tell me what you spend time doing in this 24-hour day. Go through it for me.</p><p></p><p></p><p></p><p></p><p>The DM does not decide when and where the party goes.</p><p></p><p>Do you think I am going to say - <em>"Ok guys we cleared this room in 45 seconds, I have 59 minutes left on my spell, so let's wait until it is expired before we go to the next room"</em></p><p></p><p></p><p></p><p>Sure if you have encounters while we are at camp or resting, in which case the exploration and stealth pillars are meaningless and most of this discussion is irrelevant.</p><p></p><p>The DM does not decide the timing on when we explore and when we rest etc. We cast the spell and we do everything we need to do between now and our next short rest and we complete it in minutes. Then we rest and cast it again, then we rest and cast it again. Then the adventuring day is over and we either leave or wait around (i.e. camp) for another 13 or so hours until we can start another long rest. Sure the DM can give us more encounters then, but he is going to go well past the 8 encounters per day to do that.</p><p></p><p>This is not always the case, especially on wilderness adventures, but on those you are not doing a normal "adventuring day" worth of encounters and you are typically not short on slots at all</p><p></p><p></p><p></p><p>A Rogue absolutely can explore an entire dungeon during an hour. Any published WOTC adventure, every single room in much less time than that. The only thing that prevents it is discovery, failing a stealth check, opening a door or an area he can't hide in. In terms of time though that is PLENTY of time RAW.</p><p></p><p>I will go even further. An hour is enough time for a Rogue to go through any dungeon in any WOTC and not only explore every room but kill every monster in every room and have time left over (if he could kill every monster without dying).</p><p></p><p></p><p></p><p>Only because they have to physically be there. If you are using Arcane Eye you are going to cast it before you go in, expllore every room it can get to and then go in.</p><p></p><p></p><p></p><p>Well if the DM does not include any creatures that the party can speak to, then the social pillar is pretty irrelevant isn't it?</p><p></p><p>How is the Rogue, who is allegedly better, communicating with them?</p><p></p><p>While I am at it I probably have comprehend languages as a ritual, so if they have a language I can understand them if I have the time for it.</p><p></p><p></p><p></p><p></p><p></p><p>It can see in all directions simultaneously. That is how sight works in 5E. It also has darkvision.</p><p></p><p>I also don't think you are comprehending the timing here and the amount of space covered. You can houserule and slow the eye down A LOT and it will still have plenty of time to do its thing. I mean RAW it can cover 3 miles in an hour. 3 miles! How much are you going to slow it down?</p><p></p><p></p><p></p><p>Yes it will. There is no facing in 5E. You see in all directions. That is RAW.</p><p></p><p>You can nerf the spell if you want, bbut that is homebrew, not RAW.</p><p></p><p></p><p>The wizard I used in this example had the ability to hide and disengage as a bonus action at level 1, a level before the Rogue could. The only thing cunning action allows him to do better is dash and with a 40 move in bladesong I am only 10 feet behind most Rogues using double dash (and ahead of a halfling or Dwarf).</p><p></p><p>The bladesinger abilities are geared towards combat, because you wanted someone who could engage in combat as well as a fighter. Bladesong would make his move 40, which means he can dash 80.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8760462, member: 7030563"] Fighters miss as well, probably more than this character as she can hide as a bonus action and potentially get advantage on one of her attacks An Arcane Eye moves the same speed as a Rogue (faster if the Rogue is a halfling or Dwarf). Even if you houserule this and say it can only move 5 feet per turn there is still PLENTY of time to explore any WOTC published dungeoun you are going to complete in a day, plenty of time, it is not even close As noted earlier I have thieves tool proficiency, I can resort to knock if I fail and it makes sense. This makes mee better than the Rogue A dex difference that is going to matter on one trap out of 20 and if he has thieves tools expertise then he only has expertise in 3 skills. Please tell me what you spend time doing in this 24-hour day. Go through it for me. The DM does not decide when and where the party goes. Do you think I am going to say - [I]"Ok guys we cleared this room in 45 seconds, I have 59 minutes left on my spell, so let's wait until it is expired before we go to the next room"[/I] Sure if you have encounters while we are at camp or resting, in which case the exploration and stealth pillars are meaningless and most of this discussion is irrelevant. The DM does not decide the timing on when we explore and when we rest etc. We cast the spell and we do everything we need to do between now and our next short rest and we complete it in minutes. Then we rest and cast it again, then we rest and cast it again. Then the adventuring day is over and we either leave or wait around (i.e. camp) for another 13 or so hours until we can start another long rest. Sure the DM can give us more encounters then, but he is going to go well past the 8 encounters per day to do that. This is not always the case, especially on wilderness adventures, but on those you are not doing a normal "adventuring day" worth of encounters and you are typically not short on slots at all A Rogue absolutely can explore an entire dungeon during an hour. Any published WOTC adventure, every single room in much less time than that. The only thing that prevents it is discovery, failing a stealth check, opening a door or an area he can't hide in. In terms of time though that is PLENTY of time RAW. I will go even further. An hour is enough time for a Rogue to go through any dungeon in any WOTC and not only explore every room but kill every monster in every room and have time left over (if he could kill every monster without dying). Only because they have to physically be there. If you are using Arcane Eye you are going to cast it before you go in, expllore every room it can get to and then go in. Well if the DM does not include any creatures that the party can speak to, then the social pillar is pretty irrelevant isn't it? How is the Rogue, who is allegedly better, communicating with them? While I am at it I probably have comprehend languages as a ritual, so if they have a language I can understand them if I have the time for it. It can see in all directions simultaneously. That is how sight works in 5E. It also has darkvision. I also don't think you are comprehending the timing here and the amount of space covered. You can houserule and slow the eye down A LOT and it will still have plenty of time to do its thing. I mean RAW it can cover 3 miles in an hour. 3 miles! How much are you going to slow it down? Yes it will. There is no facing in 5E. You see in all directions. That is RAW. You can nerf the spell if you want, bbut that is homebrew, not RAW. The wizard I used in this example had the ability to hide and disengage as a bonus action at level 1, a level before the Rogue could. The only thing cunning action allows him to do better is dash and with a 40 move in bladesong I am only 10 feet behind most Rogues using double dash (and ahead of a halfling or Dwarf). The bladesinger abilities are geared towards combat, because you wanted someone who could engage in combat as well as a fighter. Bladesong would make his move 40, which means he can dash 80. [/QUOTE]
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