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<blockquote data-quote="Maxperson" data-source="post: 8760676" data-attributes="member: 23751"><p>Not as often.</p><p></p><p>It is literally impossible for it to be anywhere near as thorough at exploration as the Rogue. At the speed you want it to move, it has found no traps, gone through no doors that are not shoddily constructed(which means that it hasn't searched the majority of any dungeon, and hasn't really seen much of anything, since it has only looked in one direction as it moved.</p><p></p><p>Why would I need to house rule something that while good, isn't going to be a good substitute for a rogue?</p><p></p><p>You still haven't explained how triggering multiple encounters to come TPK you is better than a rogue who doesn't do that. You just keep repeating that it is better as if repetition will somehow make it true.</p><p></p><p>Yep. And those 3 skills make him better at stealth and social than the wizard.</p><p></p><p>Adventuring(which includes a few short rests if possible) and an 8 hour rest, which can be interrupted by an encounter.</p><p></p><p>That is true.</p><p></p><p>Nope. Do you think that the group just adventures for a single hour and all 6-8 encounters conveniently happen during that time?</p><p></p><p>You've never had an encounter while trying to rest? No wonder you think spellcasters are broken. Your DM makes it very easy on you guys. There's a reason that parties put up watches during a rest.</p><p></p><p>If the players are deliberately breaking the game balance, the DM needs to have a talk with them. The 6-8 encounters MUST happen or the game breaks. Either the group goes to them, or they go to the group. Unfortunately 5e doesn't leave any other choice that doesn't break the game.</p><p></p><p>Those other days don't matter since nothing is going on except exploration and social.</p><p></p><p>Not and do any actual exploring, which is much more involved than reporting back "Hey guys! The dungeon has walls, a bunch of doors I didn't have time to open and explore, and some rooms!" which is all you can get from the eye or rogue at that speed.</p><p></p><p>Yes. Opening doors takes time. Actually exploring rooms takes time. Dealing with monsters takes time. Dealing with traps takes time.</p><p></p><p>Why do you think that exploration doesn't involve finding out information other than the dungeon has walls, rooms, maybe some of the monsters, and doors?</p><p></p><p>They eye has physicality or it wouldn't be hampered by spaces smaller than an inch(pretty much every door), so it will be detected by anything with a blind sense or that can see invisible, and will trigger all traps that deal with motion or go off when something passes by. It's not listed as indestructible, so something that small that takes damage needs a DM ruling, since the spell is silent on what happens when the physical eye takes damage. I'd rule that it's destroyed, since it doesn't have hit points and is not intangible or indestructible. I'm sure your DM would take it easy on you and just make it immune to all damage.</p><p></p><p>The eye also can't open the doors that the rogue can, so even if a rogue could do it in an hour, the eye certainly cannot. It gets stuck at the first door.</p><p></p><p>You don't get to explore ever room with the eye. Unless the door is like a rickety kobold built door or falling apart, there isn't a 1 inch gap for the eye to go through.</p><p></p><p>As I explained, no. But it doesn't have to be no monsters. If there are only a few, then the wizard hasn't been better at social, either. Basically the wizard in your scenario needs there to be exactly 1, and he needs that monster to be one that won't or can't come back later to get revenge, and he needs it to be one that can do something for the group while charmed, rather than just converse.</p><p></p><p>Cool. Hopefully the monster will just wait around for 10 minutes while you chant and draw chalk symbols(or whatever the ritual entails) without attacking at the obvious potential threat.</p><p></p><p>Um, no. No PC can see all directions simultaneously. That's patently absurd. Do you think they have eyes in back of, on the side of, on the bottom of, and on top of their heads? No description of PCs shows or implies that. Vision is not simultaneously 360 degrees and RAW shows that over and over. Hell, someone being able to sneak up on you from behind is proof positive of that.</p><p></p><p>From the hiding rules...</p><p></p><p>"However, under certain circumstances, the D M might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack roll before you are seen."</p><p></p><p>No amount of distraction could make that possible if you saw in all directions simultaneously.</p><p></p><p>Doors! Not like there aren't a whole lot of them in a dungeon.</p><p></p><p>Not according to RAW. Show me the written rule that says explicitly that you can see in all directions at once. I just showed you one that makes that claim impossible. In fact, blindsight does explicitly say that, "A creature with blindsight can perceive its surroundings without relying on sight<strong>, within a specific radius</strong>." Show me the similar language dealing with visual sight.</p><p></p><p>We're using level 8, not level 1. But fine. At level 1 you have two level 1 slots to be better than the rogue in all areas with. The halfling is re-rolling all those 1s you fail with, and the dwarf is wearing heavy armor or has yet more hit points than you do, and has advantage on the poison saves from traps and monsters. You act like speed is everything to survival and exploration. It's not.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8760676, member: 23751"] Not as often. It is literally impossible for it to be anywhere near as thorough at exploration as the Rogue. At the speed you want it to move, it has found no traps, gone through no doors that are not shoddily constructed(which means that it hasn't searched the majority of any dungeon, and hasn't really seen much of anything, since it has only looked in one direction as it moved. Why would I need to house rule something that while good, isn't going to be a good substitute for a rogue? You still haven't explained how triggering multiple encounters to come TPK you is better than a rogue who doesn't do that. You just keep repeating that it is better as if repetition will somehow make it true. Yep. And those 3 skills make him better at stealth and social than the wizard. Adventuring(which includes a few short rests if possible) and an 8 hour rest, which can be interrupted by an encounter. That is true. Nope. Do you think that the group just adventures for a single hour and all 6-8 encounters conveniently happen during that time? You've never had an encounter while trying to rest? No wonder you think spellcasters are broken. Your DM makes it very easy on you guys. There's a reason that parties put up watches during a rest. If the players are deliberately breaking the game balance, the DM needs to have a talk with them. The 6-8 encounters MUST happen or the game breaks. Either the group goes to them, or they go to the group. Unfortunately 5e doesn't leave any other choice that doesn't break the game. Those other days don't matter since nothing is going on except exploration and social. Not and do any actual exploring, which is much more involved than reporting back "Hey guys! The dungeon has walls, a bunch of doors I didn't have time to open and explore, and some rooms!" which is all you can get from the eye or rogue at that speed. Yes. Opening doors takes time. Actually exploring rooms takes time. Dealing with monsters takes time. Dealing with traps takes time. Why do you think that exploration doesn't involve finding out information other than the dungeon has walls, rooms, maybe some of the monsters, and doors? They eye has physicality or it wouldn't be hampered by spaces smaller than an inch(pretty much every door), so it will be detected by anything with a blind sense or that can see invisible, and will trigger all traps that deal with motion or go off when something passes by. It's not listed as indestructible, so something that small that takes damage needs a DM ruling, since the spell is silent on what happens when the physical eye takes damage. I'd rule that it's destroyed, since it doesn't have hit points and is not intangible or indestructible. I'm sure your DM would take it easy on you and just make it immune to all damage. The eye also can't open the doors that the rogue can, so even if a rogue could do it in an hour, the eye certainly cannot. It gets stuck at the first door. You don't get to explore ever room with the eye. Unless the door is like a rickety kobold built door or falling apart, there isn't a 1 inch gap for the eye to go through. As I explained, no. But it doesn't have to be no monsters. If there are only a few, then the wizard hasn't been better at social, either. Basically the wizard in your scenario needs there to be exactly 1, and he needs that monster to be one that won't or can't come back later to get revenge, and he needs it to be one that can do something for the group while charmed, rather than just converse. Cool. Hopefully the monster will just wait around for 10 minutes while you chant and draw chalk symbols(or whatever the ritual entails) without attacking at the obvious potential threat. Um, no. No PC can see all directions simultaneously. That's patently absurd. Do you think they have eyes in back of, on the side of, on the bottom of, and on top of their heads? No description of PCs shows or implies that. Vision is not simultaneously 360 degrees and RAW shows that over and over. Hell, someone being able to sneak up on you from behind is proof positive of that. From the hiding rules... "However, under certain circumstances, the D M might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack roll before you are seen." No amount of distraction could make that possible if you saw in all directions simultaneously. Doors! Not like there aren't a whole lot of them in a dungeon. Not according to RAW. Show me the written rule that says explicitly that you can see in all directions at once. I just showed you one that makes that claim impossible. In fact, blindsight does explicitly say that, "A creature with blindsight can perceive its surroundings without relying on sight[B], within a specific radius[/B]." Show me the similar language dealing with visual sight. We're using level 8, not level 1. But fine. At level 1 you have two level 1 slots to be better than the rogue in all areas with. The halfling is re-rolling all those 1s you fail with, and the dwarf is wearing heavy armor or has yet more hit points than you do, and has advantage on the poison saves from traps and monsters. You act like speed is everything to survival and exploration. It's not. [/QUOTE]
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