Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 8761730" data-attributes="member: 6877472"><p>This argument has been raging ever since 3rd edition, I would be highly surprised if it came to a close now. There are just too many factors involved that can affect one's play experience, including, but not limited to:</p><p></p><p>*Style of game.</p><p>*Strict adherence to number of encounters (I've never faced 6 encounters in any 5e game to date, as everyone seems to prefer fewer, larger encounters- this is notably the default for Adventurer's League play).</p><p>*Preferences of players and GM.</p><p>*Rigid adherence to fiddly rules that make spellcasters annoying to play (see Grod's Law: "You cannot and should not balance bad mechanics by making them annoying to use").</p><p>*Optimization level of players.</p><p>*Experience of players.</p><p></p><p>Some examples:</p><p></p><p>I once played for a short time at a table in 2e where the DM somehow misinterpreted the target area of Magic Missile (1 or more creatures in a 10' cube) as this humble spell having an area of effect, which of course was friendly fire, and nothing could get him to admit he was wrong. You didn't want to play a Wizard or Bard in his campaign.</p><p></p><p>Another time, I joined a Forgotten Realms game where all material was available. Everyone was a melee character, and all the fights took place in tiny rooms and corridors. The DM didn't even draw maps, monsters and warriors ran up to one another and exchanged blows until they were dead. If you did try to play a backliner, no matter how many warriors were in the room, a monster would always be able to come get you, and everyone would have a great laugh at watching a foolish Thief or Mage fall down in one hit, and were secure in their knowledge that Warriors were the greatest classes.</p><p></p><p>(They were not pleased with my Mulhorandi priest of Anhur, which let me have the same hit points as a Warrior and make multiple attacks per turn, lol).</p><p></p><p>On the other hand, when I first sat down at a 5e table with a Wizard, the party's other Wizard thought the greatest spell ever was Fireball, and cast exclusively damage dealing spells. When I started laying down crowd control, they laughed at me for casting "useless spells". Halfway through the session, they were out of spell slots and crying for a long rest, while I was bogging down enemies and just tossing out rays of frost up until the very end, with the DM groaning every time his enemies failed to reach a target.</p><p></p><p>I've seen pretty much both ends of the spectrum, games where if you don't have magic, you're wasting your time, and games where doing anything other than swinging a big sword is pointless.</p><p></p><p>Since likely no two campaigns are the same, you're never going to get a consensus, nor are you going to convince people who play one way that scenarios they don't see exist- often a self-fulfilling prophecy, as the way they run and play D&D will reinforce their preferred experience to some degree.</p><p></p><p>Most of these debates always seem to devolve to "if you play D&D the way I do, this never happens", implying (or even outright saying) the other side is "doing it wrong".</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8761730, member: 6877472"] This argument has been raging ever since 3rd edition, I would be highly surprised if it came to a close now. There are just too many factors involved that can affect one's play experience, including, but not limited to: *Style of game. *Strict adherence to number of encounters (I've never faced 6 encounters in any 5e game to date, as everyone seems to prefer fewer, larger encounters- this is notably the default for Adventurer's League play). *Preferences of players and GM. *Rigid adherence to fiddly rules that make spellcasters annoying to play (see Grod's Law: "You cannot and should not balance bad mechanics by making them annoying to use"). *Optimization level of players. *Experience of players. Some examples: I once played for a short time at a table in 2e where the DM somehow misinterpreted the target area of Magic Missile (1 or more creatures in a 10' cube) as this humble spell having an area of effect, which of course was friendly fire, and nothing could get him to admit he was wrong. You didn't want to play a Wizard or Bard in his campaign. Another time, I joined a Forgotten Realms game where all material was available. Everyone was a melee character, and all the fights took place in tiny rooms and corridors. The DM didn't even draw maps, monsters and warriors ran up to one another and exchanged blows until they were dead. If you did try to play a backliner, no matter how many warriors were in the room, a monster would always be able to come get you, and everyone would have a great laugh at watching a foolish Thief or Mage fall down in one hit, and were secure in their knowledge that Warriors were the greatest classes. (They were not pleased with my Mulhorandi priest of Anhur, which let me have the same hit points as a Warrior and make multiple attacks per turn, lol). On the other hand, when I first sat down at a 5e table with a Wizard, the party's other Wizard thought the greatest spell ever was Fireball, and cast exclusively damage dealing spells. When I started laying down crowd control, they laughed at me for casting "useless spells". Halfway through the session, they were out of spell slots and crying for a long rest, while I was bogging down enemies and just tossing out rays of frost up until the very end, with the DM groaning every time his enemies failed to reach a target. I've seen pretty much both ends of the spectrum, games where if you don't have magic, you're wasting your time, and games where doing anything other than swinging a big sword is pointless. Since likely no two campaigns are the same, you're never going to get a consensus, nor are you going to convince people who play one way that scenarios they don't see exist- often a self-fulfilling prophecy, as the way they run and play D&D will reinforce their preferred experience to some degree. Most of these debates always seem to devolve to "if you play D&D the way I do, this never happens", implying (or even outright saying) the other side is "doing it wrong". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
Top