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Are Wizards really all that?
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<blockquote data-quote="Neonchameleon" data-source="post: 8762248" data-attributes="member: 87792"><p>Objection:</p><ol> <li data-xf-list-type="ol">This only applies in an anti-magic field<ul> <li data-xf-list-type="ul">A first level wizard knows three cantrips. If we assume that they have a ranged cantrip like Firebolt and a melee cantrip like Shocking Grasp or Sword Burst that still leaves them one left over for something like Minor Illusion, Mage Hand, or Message. All of which are decent exploration and social abilities</li> <li data-xf-list-type="ul">Almost all wizards, not having had to waste money on armour, have a familiar whose eyes they can see through. Again better than nothing</li> <li data-xf-list-type="ul">Rituals don't use spell slots and can be pretty useful.</li> </ul></li> <li data-xf-list-type="ol">Even without magic wizard's stat spread is better for combat than a strength based fighter. Strength only has one skill based off it and constitution has none - and there's very little the fighter can lift that two other party members combined can't (while jumping, swimming, and climbing get redundant). Meanwhile the wizard has Arcana, Investigation, and History - three very useful skills based on their primary stat. And then there's the strength based fighter's disadvantage on stealth if they want to do their job. Again, even if you take away wizard cantrips and go for pure skills the fighter is behind the wizard.</li> </ol></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8762248, member: 87792"] Objection: [LIST=1] [*]This only applies in an anti-magic field [LIST] [*]A first level wizard knows three cantrips. If we assume that they have a ranged cantrip like Firebolt and a melee cantrip like Shocking Grasp or Sword Burst that still leaves them one left over for something like Minor Illusion, Mage Hand, or Message. All of which are decent exploration and social abilities [*]Almost all wizards, not having had to waste money on armour, have a familiar whose eyes they can see through. Again better than nothing [*]Rituals don't use spell slots and can be pretty useful. [/LIST] [*]Even without magic wizard's stat spread is better for combat than a strength based fighter. Strength only has one skill based off it and constitution has none - and there's very little the fighter can lift that two other party members combined can't (while jumping, swimming, and climbing get redundant). Meanwhile the wizard has Arcana, Investigation, and History - three very useful skills based on their primary stat. And then there's the strength based fighter's disadvantage on stealth if they want to do their job. Again, even if you take away wizard cantrips and go for pure skills the fighter is behind the wizard. [/LIST] [/QUOTE]
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