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Are Wizards really all that?
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<blockquote data-quote="Asisreo" data-source="post: 8762374" data-attributes="member: 7019027"><p>I don't remember who brought it up, but apparently lifting can be interpreted as a ceiling rather than a floor and you still need a regular strength check. I disagree, but apparently it bears to mind. </p><p></p><p>However, I will say that the topic is wizards, not druids. I originally brought them up to compare to the wizard. Because this thread isn't about the fighter or the druid and certainly not comparing the two. It's about the wizard. Both the classes are comparing to the wizard. </p><p></p><p>But being large or bigger isn't always a boon. Case-in-point, what's the druid to do in a 5ft wide hallway with a DC 25 Strength door?</p><p></p><p>But you can choose an optimal strategy based on your available stats and equipment. </p><p></p><p>There's no need to bring high emotions to this thread. This topic isn't worth being heated over at all. But here's my question: </p><p></p><p>You're fighting a creature you've never encountered. It's large and engulfed in flames, yet a physical visage can be seen through. </p><p></p><p>Your first turn as a wizard, what do you do? I'd wonder what you'd think the best course of action, given limited real context, would be? You even get the benefit of a theoretically infinitely large prepared spell list. </p><p></p><p>The preferred gameplan of a fighter with high con is probably the same as the preferred gameplan as a typical fighter, to be a beefy target and survive the frontlines. </p><p></p><p>The preferred gameplan of a wizard isn't to be seated in situations where they take a lot of damage. It's to have a wide variety of spells. Don't forget, the intelligence modifier also determines how many spells you can prepare. The lower the modifier, the weaker your spells and the less you can prepare. </p><p></p><p>So a +0 int +5 con wizard at level 8 gets only 8 spells to prepare, almost half of what they could have prepared at +5 int. And a +5 int, +3 con wizard can't have more than AC 16 because their dex is low.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8762374, member: 7019027"] I don't remember who brought it up, but apparently lifting can be interpreted as a ceiling rather than a floor and you still need a regular strength check. I disagree, but apparently it bears to mind. However, I will say that the topic is wizards, not druids. I originally brought them up to compare to the wizard. Because this thread isn't about the fighter or the druid and certainly not comparing the two. It's about the wizard. Both the classes are comparing to the wizard. But being large or bigger isn't always a boon. Case-in-point, what's the druid to do in a 5ft wide hallway with a DC 25 Strength door? But you can choose an optimal strategy based on your available stats and equipment. There's no need to bring high emotions to this thread. This topic isn't worth being heated over at all. But here's my question: You're fighting a creature you've never encountered. It's large and engulfed in flames, yet a physical visage can be seen through. Your first turn as a wizard, what do you do? I'd wonder what you'd think the best course of action, given limited real context, would be? You even get the benefit of a theoretically infinitely large prepared spell list. The preferred gameplan of a fighter with high con is probably the same as the preferred gameplan as a typical fighter, to be a beefy target and survive the frontlines. The preferred gameplan of a wizard isn't to be seated in situations where they take a lot of damage. It's to have a wide variety of spells. Don't forget, the intelligence modifier also determines how many spells you can prepare. The lower the modifier, the weaker your spells and the less you can prepare. So a +0 int +5 con wizard at level 8 gets only 8 spells to prepare, almost half of what they could have prepared at +5 int. And a +5 int, +3 con wizard can't have more than AC 16 because their dex is low. [/QUOTE]
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