Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMforPowergamers" data-source="post: 8762737" data-attributes="member: 67338"><p>the problem comes with those 20 (12/3/1/2/2) change depending on the circumstance... scouting 12 useless 2 work smoothly... combat 12 useless 2 work smoothly, gather intel 12 useless 2 work smoothly, gather supplies 12 useless 2 work smoothly, set camp 12 useless 2 work smoothly, impress the king 12 useless 2 work smoothly, find secret hidden passag 12 useless 2 work smoothly, fast travel 12 useless 2 work smoothly...</p><p></p><p>but a fighter has 2 or 3 options not 20, so they have 1 or 2 works amazing in combat, and 1 suboptimal solution to impress the king and 1 would appear to work but actually wouldn't have an effect with find secret hidden passage...</p><p></p><p>so in a 18 problem adventure (not day, whole adventure over many days) you have 11 combats in it you have the fighter doing his 2 awesome things and the wizard doing there 2 smooth things... then you have 3 gather intel... and the fighter has nothing and the wizard uses his go smoothly, you have to impress the king once and the wizard has a go smoothly and the fighter has he does have an option even if subobtimal, we set camp twice and the fighter has nothing but the wizard has 2 things that work smoothly, and we have to find a secret passage, and the fighter has his appear to work but actually wont have an effect the wizard has something that works smoothly...</p><p></p><p>this says the wizard preped the right things and used the right things... lets say the combats each take 2-4 (average 3) rounds and each other needs 2 actions... lets say 1/3 of the time the wizard either doesn't have something preped or known or just chooses the wrong option... </p><p></p><p>47 action, 15 times things didn't work for the wizard compared to 12 times the fighter has no option and 2 times he only has suboptimal things... the wizard can look back and say "Oh if I preped better" the fighter can look back and say "I did everything right and got 1 time more then the wizard doing only 2/3 right"</p><p></p><p>This gets even WORSE if 1 combat the wizard has the right SoS/SoD/shenaagins prepped and just out right action 1 ends the fight... you know the part the fighter focuses on.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8762737, member: 67338"] the problem comes with those 20 (12/3/1/2/2) change depending on the circumstance... scouting 12 useless 2 work smoothly... combat 12 useless 2 work smoothly, gather intel 12 useless 2 work smoothly, gather supplies 12 useless 2 work smoothly, set camp 12 useless 2 work smoothly, impress the king 12 useless 2 work smoothly, find secret hidden passag 12 useless 2 work smoothly, fast travel 12 useless 2 work smoothly... but a fighter has 2 or 3 options not 20, so they have 1 or 2 works amazing in combat, and 1 suboptimal solution to impress the king and 1 would appear to work but actually wouldn't have an effect with find secret hidden passage... so in a 18 problem adventure (not day, whole adventure over many days) you have 11 combats in it you have the fighter doing his 2 awesome things and the wizard doing there 2 smooth things... then you have 3 gather intel... and the fighter has nothing and the wizard uses his go smoothly, you have to impress the king once and the wizard has a go smoothly and the fighter has he does have an option even if subobtimal, we set camp twice and the fighter has nothing but the wizard has 2 things that work smoothly, and we have to find a secret passage, and the fighter has his appear to work but actually wont have an effect the wizard has something that works smoothly... this says the wizard preped the right things and used the right things... lets say the combats each take 2-4 (average 3) rounds and each other needs 2 actions... lets say 1/3 of the time the wizard either doesn't have something preped or known or just chooses the wrong option... 47 action, 15 times things didn't work for the wizard compared to 12 times the fighter has no option and 2 times he only has suboptimal things... the wizard can look back and say "Oh if I preped better" the fighter can look back and say "I did everything right and got 1 time more then the wizard doing only 2/3 right" This gets even WORSE if 1 combat the wizard has the right SoS/SoD/shenaagins prepped and just out right action 1 ends the fight... you know the part the fighter focuses on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
Top