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Are Wizards really all that?
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<blockquote data-quote="Neonchameleon" data-source="post: 8762771" data-attributes="member: 87792"><p>This is cherry picking:</p><ol> <li data-xf-list-type="ol">If you don't think that the familiar is the right tool for the job don't send them. The fighter simply doesn't get this option.</li> <li data-xf-list-type="ol">If we're sending a PC the wizard's probably better than the fighter (not having inherent disadvantage and with more supporting tools)</li> <li data-xf-list-type="ol">There are three excellent default places for the familiar to scout that the fighter basically can't: Backwards, Up, and On the Wizard's Shoulder<ol> <li data-xf-list-type="ol">Backwards: You want someone to alert you if you're being followed. Then it doesn't matter so much if they spot the familiar - it's done its job. The fighter's only option would be to stay out of the fight if they want to scout for what's behind them.</li> <li data-xf-list-type="ol">Straight Up. Where they can see far - and lots of people don't look up. It gives you an entirely different perspective.</li> <li data-xf-list-type="ol">On the Wizard's Shoulder gives you someone helping use their perception to aid yours. The familiar basically being used for the Aid Other option.</li> </ol></li> </ol><p>So to sum up. Sometimes the familiar is extremely useful and the wizard is <em>vastly</em> better than the fighter. Sometimes it's just slightly useful (even if only giving you another check) in which case the wizard is <em>still</em> better than the fighter.</p><p></p><p>Meanwhile I do not think that it's fine that the fighter has about three options, one being obviously useless, one appearing to work, and one which is very unoptimal.</p><p></p><p>The problem isn't that the wizard has options. It's that the fighter is a glorified commoner and doesn't have significant options of their own beyond those of a commoner.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8762771, member: 87792"] This is cherry picking: [LIST=1] [*]If you don't think that the familiar is the right tool for the job don't send them. The fighter simply doesn't get this option. [*]If we're sending a PC the wizard's probably better than the fighter (not having inherent disadvantage and with more supporting tools) [*]There are three excellent default places for the familiar to scout that the fighter basically can't: Backwards, Up, and On the Wizard's Shoulder [LIST=1] [*]Backwards: You want someone to alert you if you're being followed. Then it doesn't matter so much if they spot the familiar - it's done its job. The fighter's only option would be to stay out of the fight if they want to scout for what's behind them. [*]Straight Up. Where they can see far - and lots of people don't look up. It gives you an entirely different perspective. [*]On the Wizard's Shoulder gives you someone helping use their perception to aid yours. The familiar basically being used for the Aid Other option. [/LIST] [/LIST] So to sum up. Sometimes the familiar is extremely useful and the wizard is [I]vastly[/I] better than the fighter. Sometimes it's just slightly useful (even if only giving you another check) in which case the wizard is [I]still[/I] better than the fighter. Meanwhile I do not think that it's fine that the fighter has about three options, one being obviously useless, one appearing to work, and one which is very unoptimal. The problem isn't that the wizard has options. It's that the fighter is a glorified commoner and doesn't have significant options of their own beyond those of a commoner. [/QUOTE]
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