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Are Wizards really all that?
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<blockquote data-quote="Neonchameleon" data-source="post: 8762866" data-attributes="member: 87792"><p>On the other hand you can play the odds. There are times when scouting as the rogue is detrimental. All <em>they</em> can do is play the odds.</p><p></p><p>At times <strong>yes.</strong> First the shadow monk and the rogue can not fly. Or slip through tiny spaces. Secondly if you do something too foolish with your familiar the immediate consequences are that you need 10GP of incense and 10 minutes. Meanwhile if you do something too foolish with the sort of people that are paranoid enough to have deliberate anti-familiar protections and you're playing a monk or a shadow rogue the immediate consequences may be that you need to roll up a new character.</p><p></p><p>Is the familiar <em>always</em> better? No. You play the odds. And playing the odds is part of the skills of any PC.</p><p></p><p>The wizard isn't specialised in stealthing either. But despite not being specialised it has a tool that is basically unlimited use that means that there are situations it's better than the shadow monk or rogue.</p><p></p><p>So: Fighter and wizard are both unspecialised at stealthing. And because of the presence of <em>one</em> spell that doesn't even use a spell slot you want me to compare the wizard with the two most strongly stealth-focused options in the game. I think that speaks volumes about the difference in adaptability, don't you?</p><p></p><p>The familiar is <em>never</em> detrimental. Sometimes it is better to not use it and instead either park it on your shoulder or dismiss it. But that doesn't make having the option detrimental unless there's an actual trade-off.</p><p></p><p>Indeed. And there is no reason it shouldn't.</p><p></p><p>The question is what doesn't? Why do you want other people to not have fun playing what they want to?</p><p></p><p>If they can suggest reasonable ways to simplify the barbarian I'll support them. One of the two issues here is that the fight-only musclehead is more barbarian than fighter. The other is that variety is good.</p><p></p><p>I'll also support the simple pyromancer as a concept so it's easy to play a spellcaster.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8762866, member: 87792"] On the other hand you can play the odds. There are times when scouting as the rogue is detrimental. All [I]they[/I] can do is play the odds. At times [B]yes.[/B] First the shadow monk and the rogue can not fly. Or slip through tiny spaces. Secondly if you do something too foolish with your familiar the immediate consequences are that you need 10GP of incense and 10 minutes. Meanwhile if you do something too foolish with the sort of people that are paranoid enough to have deliberate anti-familiar protections and you're playing a monk or a shadow rogue the immediate consequences may be that you need to roll up a new character. Is the familiar [I]always[/I] better? No. You play the odds. And playing the odds is part of the skills of any PC. The wizard isn't specialised in stealthing either. But despite not being specialised it has a tool that is basically unlimited use that means that there are situations it's better than the shadow monk or rogue. So: Fighter and wizard are both unspecialised at stealthing. And because of the presence of [I]one[/I] spell that doesn't even use a spell slot you want me to compare the wizard with the two most strongly stealth-focused options in the game. I think that speaks volumes about the difference in adaptability, don't you? The familiar is [I]never[/I] detrimental. Sometimes it is better to not use it and instead either park it on your shoulder or dismiss it. But that doesn't make having the option detrimental unless there's an actual trade-off. Indeed. And there is no reason it shouldn't. The question is what doesn't? Why do you want other people to not have fun playing what they want to? If they can suggest reasonable ways to simplify the barbarian I'll support them. One of the two issues here is that the fight-only musclehead is more barbarian than fighter. The other is that variety is good. I'll also support the simple pyromancer as a concept so it's easy to play a spellcaster. [/QUOTE]
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