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<blockquote data-quote="FrozenNorth" data-source="post: 8763535" data-attributes="member: 7020832"><p>Let me disprove your example. Character 1 has more than 2 options. Yes, they could magically repair the bridge. They could also cast fly and fly across. They could tie a rope on their end, have their owl familiar fly the other end of the rope across and back again and make a rope bridge. They could misty step across. They could magically repair the bridge and make an Int check to determine if it was solid (potentially with Expertise if a dwarf). </p><p></p><p>But even all that does not strike me as clever enough. So, I invite the other posters: What kind of clever ways could a wizard bypass a 20’ gorge with a broken bridge?</p><p></p><p>Character 2 can jump. (I suppose he could also lasso his way across if he is also clever).</p><p></p><p>The problem with your thought experiment is that it relies on the DM exhaustively setting out all possibilities for success.</p><p></p><p>But we were assuming an impartial DM. To me, an impartial DM does not favour the solution they came up with over player solutions that are just as likely to work. And clever players are the ones who come up with those outside the box solutions.</p><p></p><p> </p><p></p><p>Off the top of my head, I can think of two examples in Critical Role where a rogue almost died either because they snuck off on their own or they sprung a trap.</p><p></p><p>Neither of them were one of the most common defense against adventurers: glyph of warding with a thematic spell.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8763535, member: 7020832"] Let me disprove your example. Character 1 has more than 2 options. Yes, they could magically repair the bridge. They could also cast fly and fly across. They could tie a rope on their end, have their owl familiar fly the other end of the rope across and back again and make a rope bridge. They could misty step across. They could magically repair the bridge and make an Int check to determine if it was solid (potentially with Expertise if a dwarf). But even all that does not strike me as clever enough. So, I invite the other posters: What kind of clever ways could a wizard bypass a 20’ gorge with a broken bridge? Character 2 can jump. (I suppose he could also lasso his way across if he is also clever). The problem with your thought experiment is that it relies on the DM exhaustively setting out all possibilities for success. But we were assuming an impartial DM. To me, an impartial DM does not favour the solution they came up with over player solutions that are just as likely to work. And clever players are the ones who come up with those outside the box solutions. Off the top of my head, I can think of two examples in Critical Role where a rogue almost died either because they snuck off on their own or they sprung a trap. Neither of them were one of the most common defense against adventurers: glyph of warding with a thematic spell. [/QUOTE]
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