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<blockquote data-quote="Cap'n Kobold" data-source="post: 8766060" data-attributes="member: 6802951"><p>OK. It looks like you have changed the comparison to only base class, no subclass. </p><p>So let us have a look at your maths: </p><p>6 more attacks a day at 5th level, compared to 14d8s worth of extra damage. </p><p>Fighter needs to average 15 damage a hit to keep up. That is seriously impressive at 5th level without reducing hit chance.</p><p></p><p>At 11th level 33 more attacks compared to 57d8s worth of extra damage.</p><p>Fighter needs to average 11 damage a hit to keep up. That is more reasonable</p><p></p><p> It looks like they're doing fairly well. Not keeping level, but certainly not "easily outpace" levels which is what I was responding to.</p><p></p><p> 21 more attacks compared to 43d8s worth of extra damage.</p><p>Fighter needs to average 14 damage a hit to keep up. Again, probably do-able, but not "easily outpace" simple to achieve.</p><p></p><p>And note that we are not only using an average of 3 short rests a day, we are also assuming no critical hits. Both assumptions of which are unrealistic and both of which favour the Fighter.</p><p> These numbers are taking to account the extra ASI the Fighter gets, by giving them a higher chance to hit at 11th level compared to the Paladin.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8766060, member: 6802951"] OK. It looks like you have changed the comparison to only base class, no subclass. So let us have a look at your maths: 6 more attacks a day at 5th level, compared to 14d8s worth of extra damage. Fighter needs to average 15 damage a hit to keep up. That is seriously impressive at 5th level without reducing hit chance. At 11th level 33 more attacks compared to 57d8s worth of extra damage. Fighter needs to average 11 damage a hit to keep up. That is more reasonable It looks like they're doing fairly well. Not keeping level, but certainly not "easily outpace" levels which is what I was responding to. 21 more attacks compared to 43d8s worth of extra damage. Fighter needs to average 14 damage a hit to keep up. Again, probably do-able, but not "easily outpace" simple to achieve. And note that we are not only using an average of 3 short rests a day, we are also assuming no critical hits. Both assumptions of which are unrealistic and both of which favour the Fighter. These numbers are taking to account the extra ASI the Fighter gets, by giving them a higher chance to hit at 11th level compared to the Paladin. [/QUOTE]
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