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Are Wizards really all that?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8766275" data-attributes="member: 6802951"><p>Damage per hit. I am assuming a 66% (2/3rds) hit chance for the Fighter. </p><p>Paladin I'm assuming 66% hit chance at 5th level (same as fighter), but only 60% chance at 11th level (to represent Fighter having +1 from their extra ASI).</p><p></p><p> Indeed. At 66% hit chance only 4 of those extra attacks hit. Thus they need to deal 15 damage per hit to keep up with the Paladin.</p><p> I didn't count channel Divinity: That generally provides more damage/effectiveness when used in its base form.</p><p>29d8s at 100% hit chance from spells converted to smites. 48d8s at 60% hit chance from improved smites round down is 28. 29+28=57d8s.</p><p>33 attacks at 66% hit chance means 22 will hit. </p><p></p><p> The fewer attacks there are, the more the Paladin is favoured. Since we're not counting smites on critical hits, the Paladin can burn all their spell slots in 10 hits at 11th level. Do you think that is going to be an issue?</p><p></p><p> Take a second look using what I have explained to you above.</p><p></p><p>-------------------------------------------------------------------------------------------------------------------------------------------------------</p><p></p><p>While Krachek's bonus content diversion about Paladins was interesting, unfortunately the calculations above don't translate well to a full caster. There is too much potential variation in the types of opponents that could be faced, numbers caught in AoEs etc even when trying to calculate pure damage - which is often a poor use of a spell.</p><p></p><p>The Fighter vs Wizard discussion has been going on for time immemorial, but I also think that the wizard stacks up well against the other full casters. With the combination of Arcane Recovery and the best Ritual usage of all the classes, the Wizard seems to get the most spells per day, both in number of casts and in number of spells available.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8766275, member: 6802951"] Damage per hit. I am assuming a 66% (2/3rds) hit chance for the Fighter. Paladin I'm assuming 66% hit chance at 5th level (same as fighter), but only 60% chance at 11th level (to represent Fighter having +1 from their extra ASI). Indeed. At 66% hit chance only 4 of those extra attacks hit. Thus they need to deal 15 damage per hit to keep up with the Paladin. I didn't count channel Divinity: That generally provides more damage/effectiveness when used in its base form. 29d8s at 100% hit chance from spells converted to smites. 48d8s at 60% hit chance from improved smites round down is 28. 29+28=57d8s. 33 attacks at 66% hit chance means 22 will hit. The fewer attacks there are, the more the Paladin is favoured. Since we're not counting smites on critical hits, the Paladin can burn all their spell slots in 10 hits at 11th level. Do you think that is going to be an issue? Take a second look using what I have explained to you above. ------------------------------------------------------------------------------------------------------------------------------------------------------- While Krachek's bonus content diversion about Paladins was interesting, unfortunately the calculations above don't translate well to a full caster. There is too much potential variation in the types of opponents that could be faced, numbers caught in AoEs etc even when trying to calculate pure damage - which is often a poor use of a spell. The Fighter vs Wizard discussion has been going on for time immemorial, but I also think that the wizard stacks up well against the other full casters. With the combination of Arcane Recovery and the best Ritual usage of all the classes, the Wizard seems to get the most spells per day, both in number of casts and in number of spells available. [/QUOTE]
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