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Community
General Tabletop Discussion
*TTRPGs General
Are xp/levels/advancement necessary?
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<blockquote data-quote="DJCupboard" data-source="post: 3301781" data-attributes="member: 21995"><p>I've played games where you don't get 'levels' with corresponding new abilities, but still improve from adventuring (WoD, to a degree, as well as TSR's non-SAGA Marvel rules), and they can still be fun, but I like toiling for my new feat and stat bonuses. It's one of the things I like about DnD.</p><p></p><p>In terms of the inherent un-realism of such a set up, let us remember that they aren't more powerful (or advance out of whack from the rest of their society) because they are the PCs. Rather they are the PCs, because they advance out of whack from the rest of their society. And this goes for movies, video games, and novels, too. We only pay attention to their story (or in this case, play out their story), because they are the interesting cases within their societal framework. To put it a (slightly) different way, they don't advance like that because of the DnD rules, or because they are being played by your friends, rather, your friends play them and the rules represent them, because they advance like that.</p><p></p><p>Most people just don't bother playing the games about guys who wake up, commute to work, go home for dinner, feed the dogs, and then get hit with divorce litigation.</p><p></p><p>Stats do down with age in the RAW, so adventurers who have been retired for decades, will see their abilities slip, by virtue of not being as fit as they had been.</p><p></p><p>Also, if the players can tell the level of two similarly dressed locals without knowing anything about them, then verisimilitude is being broken and it has nothing to do with the advancement rules.</p><p></p><p>DJC</p></blockquote><p></p>
[QUOTE="DJCupboard, post: 3301781, member: 21995"] I've played games where you don't get 'levels' with corresponding new abilities, but still improve from adventuring (WoD, to a degree, as well as TSR's non-SAGA Marvel rules), and they can still be fun, but I like toiling for my new feat and stat bonuses. It's one of the things I like about DnD. In terms of the inherent un-realism of such a set up, let us remember that they aren't more powerful (or advance out of whack from the rest of their society) because they are the PCs. Rather they are the PCs, because they advance out of whack from the rest of their society. And this goes for movies, video games, and novels, too. We only pay attention to their story (or in this case, play out their story), because they are the interesting cases within their societal framework. To put it a (slightly) different way, they don't advance like that because of the DnD rules, or because they are being played by your friends, rather, your friends play them and the rules represent them, because they advance like that. Most people just don't bother playing the games about guys who wake up, commute to work, go home for dinner, feed the dogs, and then get hit with divorce litigation. Stats do down with age in the RAW, so adventurers who have been retired for decades, will see their abilities slip, by virtue of not being as fit as they had been. Also, if the players can tell the level of two similarly dressed locals without knowing anything about them, then verisimilitude is being broken and it has nothing to do with the advancement rules. DJC [/QUOTE]
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