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Are xp/levels/advancement necessary?
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<blockquote data-quote="Upper_Krust" data-source="post: 3302178" data-attributes="member: 326"><p>Hey there! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>One way to do this would be to cap advancement rate in months equal to the next level.</p><p></p><p>Therefore it would take 1 month to get to 1st, a further 2 to get to 2nd, 3 to get to 3rd etc.</p><p></p><p>1st = 1 month training</p><p>2nd = 3</p><p>3rd = 6</p><p>4th = 10</p><p>5th = 15 (1 year, 3 months)</p><p>6 = 21 (1 year, 9 months)</p><p>7 = 28 (2 years, 4 months)</p><p>8 = 36 (3 years)</p><p>9 = 45 (3 years, 9 months)</p><p>10 = 55 (4 years, 7 months)</p><p></p><p>20 = 190 (15 years, 10 months)</p><p></p><p>What you could then do is change the EXP tables so that the current formula gives you the EXP needed for a months worth of adventuring.</p><p></p><p>Which means you would need the experience points of a 3rd Ed. 10th-level character to actually reach 4th-level.</p><p></p><p><strong>However, while more realistic, is that necessarily more fun?</strong></p><p></p><p></p><p></p><p>There needs to be an incentive. One possibility would be to make each level mean less overall (but I think that would feel unsatisfactory). Yet another is to make the starting character far tougher* (se the Hit Dice rules below for starters). </p><p></p><p>*I seem to remember the WEG Star Wars d6 was a lot like this.</p><p></p><p></p><p></p><p>I already solved that problem by introducing rules which assign Hit Dice by mass into the Immortals Handbook - Epic Bestiary.</p><p></p><p>A creature gets assigned hit dice equal to half its height in feet.</p><p></p><p>e.g. An orc gets 3 HD, an Ogre gets 4 HD, a Hill Giant gets 5 HD. </p><p></p><p>If the creature's two biggest dimensions are roughly equal (like a horse or elephant), then it gets assigned Hit Dice equal to 2/3rds its largest dimension in feet.</p><p></p><p>If the creature is roughly equal in all dimensions (like a Beholder), then it gets assigned Hit Dice equal to its largest dimension in feet.</p><p></p><p>Using these rules, a normal human would start with 3 HD. Which means a mob/army of humans is a lot tougher.</p><p></p><p>These rules do not apply to Fey, Outsiders or Intelligent Undead. Nor do they apply to Constructs...who have Hit Dice equal to the (minimum?) caster level.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3302178, member: 326"] Hey there! :) One way to do this would be to cap advancement rate in months equal to the next level. Therefore it would take 1 month to get to 1st, a further 2 to get to 2nd, 3 to get to 3rd etc. 1st = 1 month training 2nd = 3 3rd = 6 4th = 10 5th = 15 (1 year, 3 months) 6 = 21 (1 year, 9 months) 7 = 28 (2 years, 4 months) 8 = 36 (3 years) 9 = 45 (3 years, 9 months) 10 = 55 (4 years, 7 months) 20 = 190 (15 years, 10 months) What you could then do is change the EXP tables so that the current formula gives you the EXP needed for a months worth of adventuring. Which means you would need the experience points of a 3rd Ed. 10th-level character to actually reach 4th-level. [B]However, while more realistic, is that necessarily more fun?[/B] There needs to be an incentive. One possibility would be to make each level mean less overall (but I think that would feel unsatisfactory). Yet another is to make the starting character far tougher* (se the Hit Dice rules below for starters). *I seem to remember the WEG Star Wars d6 was a lot like this. I already solved that problem by introducing rules which assign Hit Dice by mass into the Immortals Handbook - Epic Bestiary. A creature gets assigned hit dice equal to half its height in feet. e.g. An orc gets 3 HD, an Ogre gets 4 HD, a Hill Giant gets 5 HD. If the creature's two biggest dimensions are roughly equal (like a horse or elephant), then it gets assigned Hit Dice equal to 2/3rds its largest dimension in feet. If the creature is roughly equal in all dimensions (like a Beholder), then it gets assigned Hit Dice equal to its largest dimension in feet. Using these rules, a normal human would start with 3 HD. Which means a mob/army of humans is a lot tougher. These rules do not apply to Fey, Outsiders or Intelligent Undead. Nor do they apply to Constructs...who have Hit Dice equal to the (minimum?) caster level. [/QUOTE]
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