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Are xp/levels/advancement necessary?
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<blockquote data-quote="Umbran" data-source="post: 3302297" data-attributes="member: 177"><p>Technically true, however, we should note some things...</p><p></p><p>Most GMs and players are not professional-quality authors. They are unlikely to come up with stories and developments that are as compelling as seen on really good TV shows for a particularly long time. And even good TV shows tend to run dry eventually. Advancement adds a dimension that we can use to supplement the fact that we are amateurs, and cannot spend time on writing our games like a professional writer can.</p><p></p><p>Many folks play RPGs in part for the tactical challenges. If the characters don't advance mechanically, the tactical options available to them will never change. While there are folks out there who like single, unchanging games (like, say, chess), and will play them repeatedly, it is not my impression that this is the majority of folks.</p><p></p><p>And, the #1 reason why an RPG needs advancement - because it sells books, and makes selling the thing at least a marginally viable business. Without that, you don't have distribution or market share worth mentioning.</p></blockquote><p></p>
[QUOTE="Umbran, post: 3302297, member: 177"] Technically true, however, we should note some things... Most GMs and players are not professional-quality authors. They are unlikely to come up with stories and developments that are as compelling as seen on really good TV shows for a particularly long time. And even good TV shows tend to run dry eventually. Advancement adds a dimension that we can use to supplement the fact that we are amateurs, and cannot spend time on writing our games like a professional writer can. Many folks play RPGs in part for the tactical challenges. If the characters don't advance mechanically, the tactical options available to them will never change. While there are folks out there who like single, unchanging games (like, say, chess), and will play them repeatedly, it is not my impression that this is the majority of folks. And, the #1 reason why an RPG needs advancement - because it sells books, and makes selling the thing at least a marginally viable business. Without that, you don't have distribution or market share worth mentioning. [/QUOTE]
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Are xp/levels/advancement necessary?
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