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Are xp/levels/advancement necessary?
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<blockquote data-quote="RFisher" data-source="post: 3304124" data-attributes="member: 3608"><p>(^_^)</p><p></p><p></p><p></p><p>But you don't <em>have</em> to raise your attack bonus to enjoy the game.</p><p></p><p></p><p></p><p>The flip side is that its easier to gauge challenges because how dangerous an adventure is no longer varies by PC level. Facing a single dragon, giant, or beholder is still very different to facing an equivalent number of orcs or ogres.</p><p></p><p></p><p></p><p>If you're getting nothing from the personal experience of playing the game than XP, I have to wonder why you're playing at all.</p><p></p><p>Think of it this way. As you advance in levels, you go up against similarly higher HD monsters. So, in a sense, you aren't advancing at all. Now, in practice, there are a number of details that do vary as you advance. e.g. As Umbran pointed out, you get more options.</p><p></p><p>While most of us might want to gain options over time, most of us will also have very nearly just as much fun if we didn't start with so few & end with so many. Many of us will have very nearly as much fun even if there is no advancement at all. The chess example is just one good one. Classic Traveller is the canonical RPG example.</p><p></p><p>Although, admittedly, for a few people the glacial advancement of classic Traveller is <em>the</em> thing that turns them off about it. Still, the majority of gamers I've known haven't seen that as a significant stumbling block to enjoying a Traveller game.</p><p></p><p>Of course, I'm not saying that advancement in RPGs is evil or wrong. I'm just saying that there is so much more to the experience that if you lost advancement it might not be "D&D", but it would still be fun. When you're telling stories about games you've been in, how often does how much XP/levels you earned play the staring part?</p></blockquote><p></p>
[QUOTE="RFisher, post: 3304124, member: 3608"] (^_^) But you don't [i]have[/i] to raise your attack bonus to enjoy the game. The flip side is that its easier to gauge challenges because how dangerous an adventure is no longer varies by PC level. Facing a single dragon, giant, or beholder is still very different to facing an equivalent number of orcs or ogres. If you're getting nothing from the personal experience of playing the game than XP, I have to wonder why you're playing at all. Think of it this way. As you advance in levels, you go up against similarly higher HD monsters. So, in a sense, you aren't advancing at all. Now, in practice, there are a number of details that do vary as you advance. e.g. As Umbran pointed out, you get more options. While most of us might want to gain options over time, most of us will also have very nearly just as much fun if we didn't start with so few & end with so many. Many of us will have very nearly as much fun even if there is no advancement at all. The chess example is just one good one. Classic Traveller is the canonical RPG example. Although, admittedly, for a few people the glacial advancement of classic Traveller is [i]the[/i] thing that turns them off about it. Still, the majority of gamers I've known haven't seen that as a significant stumbling block to enjoying a Traveller game. Of course, I'm not saying that advancement in RPGs is evil or wrong. I'm just saying that there is so much more to the experience that if you lost advancement it might not be "D&D", but it would still be fun. When you're telling stories about games you've been in, how often does how much XP/levels you earned play the staring part? [/QUOTE]
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