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<blockquote data-quote="SHARK" data-source="post: 3703180" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Well said, Olgar!</p><p></p><p>I guess we are caught in a precarious position. To my mind, there are two salient considerations:</p><p></p><p>(1) Business: Yes, yes, I'm familiar with the whole marketing thing, profit drive, and the need to generate new sales and so on. I get that. Releasing 4E certainly fulfills those criteria.</p><p></p><p>(2) Creatively:</p><p></p><p>However, while 3.5E can use some minor rules tweaks and so on, there are some major problems with changing to a new edition. Creatively, *AS A CUSTOMER*--I haven't nearly exhausted all of the creative fun and potential out of oh, at least a DOZEN books and supplements I have for 3.5E. Not even close.</p><p></p><p>*I* have a creative "bottom line" if you will. From MMIII, to the Environment books, to PHII, DMGII, and probably two dozen other books, I have not even come close to getting the full use out of them. Why change to 4E?</p><p></p><p>To do so, would mean that I have essentially *wasted* the last $500-$1,000 dollars I have spent on books over the last two years.</p><p></p><p>That, my friend, doesn't leave me feeling very enthusiastic or perky about spending yet even MORE money on an edition that I may not be able to use with all the stuff I already have, and have invested in.</p><p></p><p>This is starting to remind me of Games Workshop. A long time ago, I used to be a "Epic Space Marine" gamer, and I spent probably $5,000 dollars in building armies for this game. Then, less than four years after I got into the hobby--</p><p></p><p>Games Workshop killed the game, and came out with a whole new system, with new miniatures, new rules--all non-compatible with the older edition; and, of course...while the figures were very similar, same names and so on--they were all five to ten dollars MORE for the same blister pack that six months previously had gone for. I was so furious, I didn't switch. I never bought another game or figure or miniature pack or indeed...ANYTHING from Games Workshop, again. That was...hmmm...10 or 12 years ago.</p><p></p><p>I have never looked back. I saw how the edition of "Space Marines" that I joined was less than five years old, and it was the 2nd Edition. They already had a 1st edition. I wasn't going to be sucked into another one. I think they have changed editions every four to five years, with all of their games.</p><p></p><p>I'm just not into doing that.</p><p></p><p>So, I'm taking a pretty dim view of this whole 4E thing. Oh, yeah, the need to change and keep up, blah, blah, blah.</p><p></p><p>Keep up, with what exactly?</p><p></p><p>Bring in "New Players"?--like they have been so terribly and brilliantly successful doing that so far?????</p><p></p><p>I mean, if you can't get your program up and going somewhere between 3.0 and 3.5, what makes me think they can get their act together with 4E when it comes to "broadening the market" and "Generating new players" and so on?</p><p></p><p>WOTC failed to "Digitalize" properly with 3.0 and E-Tools. They had an golden opportunity to revolutionize things there, and really build a whole new foundation for D&D, but they effed it up. They could have recouped it with 3.5E, but they STILL DIDN'T.</p><p></p><p>So, I don't have a lot of faith that they are going to catch this mythical unicorn of ever-growing business, ever-growing player bases, and an ongoing, huge, escalating profit margin now. You just know they want a piece of the golden goose that is WOW. Or at least the executives cracking the whip certainly do. Somehow, they want to change editions to get all that going, and to hell with the fact that 3.5E already has a solid, robust, successful system that has a huge product outlay and in no real way has become exhausted or really even all that problematic. The problems that 3.5E has are actually quite few, and relatively easy to address. 3.5E is not broken!</p><p></p><p>Ah, well, my friend. Some thoughts.</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 3703180, member: 1131"] Greetings! Well said, Olgar! I guess we are caught in a precarious position. To my mind, there are two salient considerations: (1) Business: Yes, yes, I'm familiar with the whole marketing thing, profit drive, and the need to generate new sales and so on. I get that. Releasing 4E certainly fulfills those criteria. (2) Creatively: However, while 3.5E can use some minor rules tweaks and so on, there are some major problems with changing to a new edition. Creatively, *AS A CUSTOMER*--I haven't nearly exhausted all of the creative fun and potential out of oh, at least a DOZEN books and supplements I have for 3.5E. Not even close. *I* have a creative "bottom line" if you will. From MMIII, to the Environment books, to PHII, DMGII, and probably two dozen other books, I have not even come close to getting the full use out of them. Why change to 4E? To do so, would mean that I have essentially *wasted* the last $500-$1,000 dollars I have spent on books over the last two years. That, my friend, doesn't leave me feeling very enthusiastic or perky about spending yet even MORE money on an edition that I may not be able to use with all the stuff I already have, and have invested in. This is starting to remind me of Games Workshop. A long time ago, I used to be a "Epic Space Marine" gamer, and I spent probably $5,000 dollars in building armies for this game. Then, less than four years after I got into the hobby-- Games Workshop killed the game, and came out with a whole new system, with new miniatures, new rules--all non-compatible with the older edition; and, of course...while the figures were very similar, same names and so on--they were all five to ten dollars MORE for the same blister pack that six months previously had gone for. I was so furious, I didn't switch. I never bought another game or figure or miniature pack or indeed...ANYTHING from Games Workshop, again. That was...hmmm...10 or 12 years ago. I have never looked back. I saw how the edition of "Space Marines" that I joined was less than five years old, and it was the 2nd Edition. They already had a 1st edition. I wasn't going to be sucked into another one. I think they have changed editions every four to five years, with all of their games. I'm just not into doing that. So, I'm taking a pretty dim view of this whole 4E thing. Oh, yeah, the need to change and keep up, blah, blah, blah. Keep up, with what exactly? Bring in "New Players"?--like they have been so terribly and brilliantly successful doing that so far????? I mean, if you can't get your program up and going somewhere between 3.0 and 3.5, what makes me think they can get their act together with 4E when it comes to "broadening the market" and "Generating new players" and so on? WOTC failed to "Digitalize" properly with 3.0 and E-Tools. They had an golden opportunity to revolutionize things there, and really build a whole new foundation for D&D, but they effed it up. They could have recouped it with 3.5E, but they STILL DIDN'T. So, I don't have a lot of faith that they are going to catch this mythical unicorn of ever-growing business, ever-growing player bases, and an ongoing, huge, escalating profit margin now. You just know they want a piece of the golden goose that is WOW. Or at least the executives cracking the whip certainly do. Somehow, they want to change editions to get all that going, and to hell with the fact that 3.5E already has a solid, robust, successful system that has a huge product outlay and in no real way has become exhausted or really even all that problematic. The problems that 3.5E has are actually quite few, and relatively easy to address. 3.5E is not broken! Ah, well, my friend. Some thoughts. Semper Fidelis, SHARK [/QUOTE]
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