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<blockquote data-quote="JonnyP71" data-source="post: 7154403" data-attributes="member: 6788862"><p>Surely it becomes humans playing other species mostly like humans anyway...?</p><p></p><p>I guess most of this derives from several factors regarding the campaign style and the source of fantasy. I enjoy the traditional vanilla nature of Greyhawk, my fantasy is firmly rooted in Tolkien, my inspiration comes from 1E material. I didn't even jump on the Dragonlance and FR bandwagons in the late 80s. At my table the racial preferences table from the 1E PHB is very much a thing. As I gave up gaming in 1992 before coming back to it in 2013, I missed that entire generation of fantasy. I never got into anime, was never influenced by the Japanese console RPGs, WoW, or campaign worlds such as Planescape, Eberron or the Nentir Vale. I missed the whole revolution that was player-empowerment. I prefer low level lethality over crazy heroics, and a game where players are challenged rather than characters.</p><p></p><p>So the idea of game world that is not human-centric does not *feel* right to me. Having read up on Eberron I dislike it intensely because it is far from traditional in that sense.</p><p></p><p>I could not DM your party because I would not enjoy it. The game would feel too much like a cartoon, when I prefer grittiness. And I *like* fantasy racism.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7154403, member: 6788862"] Surely it becomes humans playing other species mostly like humans anyway...? I guess most of this derives from several factors regarding the campaign style and the source of fantasy. I enjoy the traditional vanilla nature of Greyhawk, my fantasy is firmly rooted in Tolkien, my inspiration comes from 1E material. I didn't even jump on the Dragonlance and FR bandwagons in the late 80s. At my table the racial preferences table from the 1E PHB is very much a thing. As I gave up gaming in 1992 before coming back to it in 2013, I missed that entire generation of fantasy. I never got into anime, was never influenced by the Japanese console RPGs, WoW, or campaign worlds such as Planescape, Eberron or the Nentir Vale. I missed the whole revolution that was player-empowerment. I prefer low level lethality over crazy heroics, and a game where players are challenged rather than characters. So the idea of game world that is not human-centric does not *feel* right to me. Having read up on Eberron I dislike it intensely because it is far from traditional in that sense. I could not DM your party because I would not enjoy it. The game would feel too much like a cartoon, when I prefer grittiness. And I *like* fantasy racism. [/QUOTE]
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