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<blockquote data-quote="Plane Sailing" data-source="post: 2690503" data-attributes="member: 114"><p>I've found that the secret to good DMing that I've seen in my own games and watched in some others which I highly respect can be summed up in two words: "Say Yes".</p><p></p><p>When PC's come up with off-the wall ideas, or even just ask about something that you hadn't thought about, and the temptation is to close things down and keep them on track with a "No", instead say Yes and run with it.</p><p></p><p>I find this is the single biggest influence on fun games. Last week was my best DMing for a while (I'm getting rusty), and one of the high points was in the mournland in the midst of a battlefield between Karrnathi and Brelanders the party is attacked by a carcass crab. Things are looking pretty desperate and the party's Karrnathi wizard calls out the traditional Karrn war-cry and calls for aid in case there were any deactivated karrnathi skeletons and zombies on the battlefield... Well, she had the Undead Empathy feat and I thought "sounds cool" so a lone Karrnathi zombie stood up on the battlefield, saluted and charged to her aid, dying once more once the crab was defeated. It was an evocative moment, and I could have spoiled it so easily by saying (quite legitimately) "No, there are no undead lying around on this mournland battlefield".</p><p></p><p>I notice that Piratecat and Sagiro are both great at the "Say Yes" principle too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 2690503, member: 114"] I've found that the secret to good DMing that I've seen in my own games and watched in some others which I highly respect can be summed up in two words: "Say Yes". When PC's come up with off-the wall ideas, or even just ask about something that you hadn't thought about, and the temptation is to close things down and keep them on track with a "No", instead say Yes and run with it. I find this is the single biggest influence on fun games. Last week was my best DMing for a while (I'm getting rusty), and one of the high points was in the mournland in the midst of a battlefield between Karrnathi and Brelanders the party is attacked by a carcass crab. Things are looking pretty desperate and the party's Karrnathi wizard calls out the traditional Karrn war-cry and calls for aid in case there were any deactivated karrnathi skeletons and zombies on the battlefield... Well, she had the Undead Empathy feat and I thought "sounds cool" so a lone Karrnathi zombie stood up on the battlefield, saluted and charged to her aid, dying once more once the crab was defeated. It was an evocative moment, and I could have spoiled it so easily by saying (quite legitimately) "No, there are no undead lying around on this mournland battlefield". I notice that Piratecat and Sagiro are both great at the "Say Yes" principle too :) Cheers [/QUOTE]
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