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Are You a Good Tactician?
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<blockquote data-quote="Old One" data-source="post: 2131856" data-attributes="member: 83"><p><strong>Hmmm...</strong></p><p></p><p>I would have to say "It Depends"...</p><p></p><p>I voted "I've Got Game", but that comes from a blending of DM and Player rankings <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />! Armchair General since 1974...countless hours of Panzerblitz, Squad Leader, Caesar's Alesia and WSIM...West Point...Army Officer...Player/DM since 1981...hopefully all of that hasn't gone to waste <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />!</p><p></p><p><u><strong>As DM</strong></u></p><p></p><p>I would place myself near the top for any regular campaign session. Most monster/NPCs encounters - even some rated as fairly easy - can quickly turn into TPKs or TPCs (total party captures) if played to the best of <u><em>my</em></u> ability. Ambush, feigned retreat, playing dead, concentrated firepower, hit and run, feigned surrender, traitorous mole/turncoat, flanking manuevers, continual harrassment, divide and conquer, psyops, framing for crimes, maximizing critter abilities/strengths while protecting critter weaknesses/liabilities...all the fun stuff.</p><p></p><p>I do my best to temper this and play creatures true to their nature and/or intelligence. Chaotic and less intelligent critters make mistakes (or, more importantly, <u>don't</u> exploit PC mistakes), smart guys can get over confident and make sub-optimal decisions, etc. However, if PCs drop their pants in front of the wrong opponents (smart & well-trained), the result isn't pretty.</p><p></p><p>I don't do quite as well with 1-shots and tend to pull my tactical punches a bit because I am often DMing folks I have never met before.</p><p></p><p><u><strong>As a Player</strong></u></p><p></p><p>This brings my average down...particularly if I am playing a PC I am unfamiliar with or a system I am not well-versed in. I did a 1-shot with PKitty's group as Priggle (and Burr-Lipp, when Priggle got mindblasted) that ranks up there in my 5 all-time uninspired RPing moments - mainly because I kept missing entries on the PC sheet that were in plain view. Fortunately, Kevin still talks to me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />!</p><p></p><p>The flip side is when I am playing a smart, tactically oriented PC, because I can turn into a linear plotting DM's worst nightmare. I think big and outside the box. Sun Tzu kicks in and its all about matching strengths to enemy weaknesses while avoiding the enemy's strength. </p><p></p><p>I look forward to matching tactical wits with Rel and Henry at NC Game Day VII in a few weeks...</p><p></p><p>~ OO</p></blockquote><p></p>
[QUOTE="Old One, post: 2131856, member: 83"] [b]Hmmm...[/b] I would have to say "It Depends"... I voted "I've Got Game", but that comes from a blending of DM and Player rankings :p! Armchair General since 1974...countless hours of Panzerblitz, Squad Leader, Caesar's Alesia and WSIM...West Point...Army Officer...Player/DM since 1981...hopefully all of that hasn't gone to waste ;)! [U][B]As DM[/B][/U] I would place myself near the top for any regular campaign session. Most monster/NPCs encounters - even some rated as fairly easy - can quickly turn into TPKs or TPCs (total party captures) if played to the best of [U][I]my[/I][/U] ability. Ambush, feigned retreat, playing dead, concentrated firepower, hit and run, feigned surrender, traitorous mole/turncoat, flanking manuevers, continual harrassment, divide and conquer, psyops, framing for crimes, maximizing critter abilities/strengths while protecting critter weaknesses/liabilities...all the fun stuff. I do my best to temper this and play creatures true to their nature and/or intelligence. Chaotic and less intelligent critters make mistakes (or, more importantly, [U]don't[/U] exploit PC mistakes), smart guys can get over confident and make sub-optimal decisions, etc. However, if PCs drop their pants in front of the wrong opponents (smart & well-trained), the result isn't pretty. I don't do quite as well with 1-shots and tend to pull my tactical punches a bit because I am often DMing folks I have never met before. [U][B]As a Player[/B][/U] This brings my average down...particularly if I am playing a PC I am unfamiliar with or a system I am not well-versed in. I did a 1-shot with PKitty's group as Priggle (and Burr-Lipp, when Priggle got mindblasted) that ranks up there in my 5 all-time uninspired RPing moments - mainly because I kept missing entries on the PC sheet that were in plain view. Fortunately, Kevin still talks to me :p! The flip side is when I am playing a smart, tactically oriented PC, because I can turn into a linear plotting DM's worst nightmare. I think big and outside the box. Sun Tzu kicks in and its all about matching strengths to enemy weaknesses while avoiding the enemy's strength. I look forward to matching tactical wits with Rel and Henry at NC Game Day VII in a few weeks... ~ OO [/QUOTE]
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