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<blockquote data-quote="Virel" data-source="post: 1898781" data-attributes="member: 24633"><p>I've been told I'll get flamed for mentioning 1st ed AD&D on this forum but I think the topic transends the flavor of choice for playing D&D.</p><p></p><p>While I DM a 1st ed AD&D game, it is very similar to a 3e game that I play in regarding death. The dice fall where they may. The DM will not save players from suffering the results of ill considered choices.</p><p></p><p>Out of 15 PC's there have been 6 deaths in five months. In each case the players decisions resulted in death occuring. </p><p></p><p>The AD&D group played from 1980-1995 IMC, then we took nine years off and started playing again in Aug of 2004. It's a very mature group that expects danger and being challenged. Death is required to be real and possible for max enjoyment of the game for my group. Most of the deaths were the result of being rusty at playing. I expect the number to decline as players become refreshed. This is a key part of our idea of fun.</p><p></p><p>For fresh ideas and new challeges for the old AD&D group, I happily rob what I think are the best of the 3e/3.5e products. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Other groups play with a different style and as long as they fun that's all that really matters.</p></blockquote><p></p>
[QUOTE="Virel, post: 1898781, member: 24633"] I've been told I'll get flamed for mentioning 1st ed AD&D on this forum but I think the topic transends the flavor of choice for playing D&D. While I DM a 1st ed AD&D game, it is very similar to a 3e game that I play in regarding death. The dice fall where they may. The DM will not save players from suffering the results of ill considered choices. Out of 15 PC's there have been 6 deaths in five months. In each case the players decisions resulted in death occuring. The AD&D group played from 1980-1995 IMC, then we took nine years off and started playing again in Aug of 2004. It's a very mature group that expects danger and being challenged. Death is required to be real and possible for max enjoyment of the game for my group. Most of the deaths were the result of being rusty at playing. I expect the number to decline as players become refreshed. This is a key part of our idea of fun. For fresh ideas and new challeges for the old AD&D group, I happily rob what I think are the best of the 3e/3.5e products. :cool: Other groups play with a different style and as long as they fun that's all that really matters. [/QUOTE]
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