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<blockquote data-quote="fenzer" data-source="post: 1898900" data-attributes="member: 506"><p>Yes, I have mended my ways over the last few years.</p><p></p><p>We began playing Return to the Temple of Elemental Evil at about the time I started this post and since then there have been a number of deaths. The mines are a dangerous place, indeed. Interestingly enough, the dying started about the time 9lives joined the group. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Not to hijack my own thread but despite the fact we started Temple years ago, going on three, we just finished the creator ridge mines. Granted it was a spectacular fight to the death with the Fire Temple and a great finally to them mines. We still have a long way to go. I don't know what that says about us but it has been a long running campaign and real blast. Monte has out done himself.</p><p></p><p>Anyway, Berandor elequantly stated exactly my concern when I started this post. The excitement this game generates is largely derived from the risk prevelent in it. The more memorable moments for me are of near death escapes and heroic sacrifices. While 9lives and others in my group have lost characters, not one of those characters will be forgotten. That is what makes this game great.</p></blockquote><p></p>
[QUOTE="fenzer, post: 1898900, member: 506"] Yes, I have mended my ways over the last few years. We began playing Return to the Temple of Elemental Evil at about the time I started this post and since then there have been a number of deaths. The mines are a dangerous place, indeed. Interestingly enough, the dying started about the time 9lives joined the group. :cool: Not to hijack my own thread but despite the fact we started Temple years ago, going on three, we just finished the creator ridge mines. Granted it was a spectacular fight to the death with the Fire Temple and a great finally to them mines. We still have a long way to go. I don't know what that says about us but it has been a long running campaign and real blast. Monte has out done himself. Anyway, Berandor elequantly stated exactly my concern when I started this post. The excitement this game generates is largely derived from the risk prevelent in it. The more memorable moments for me are of near death escapes and heroic sacrifices. While 9lives and others in my group have lost characters, not one of those characters will be forgotten. That is what makes this game great. [/QUOTE]
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