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Are you a killer DM?
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 480211" data-attributes="member: 5868"><p>Yes! But my PCs refuse to die! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Actually, I don't intentionally pull any punches (I screw up a rule now and then that helps them out), but I have found that it's really hard to kill a PC outright at mid levels, since typically the damage done in a fight drops them into the negatives, and someone gets over and stabilizes them (my group makes this a priority). I expect when we get to the levels that have save-or-die effects, or more massive damage effects, this might change. I do do a few things that make life less lethal:</p><p></p><p>1 -- 1 hero point per level, can be spent to guarantee success on one roll, or to auto-stabilize if dying.</p><p></p><p>2 -- Death occurs at -Con, not -10.</p><p></p><p>3 -- I rarely have an opponent CDG a PC if there are still live PCs up.</p><p></p><p>4 -- No insta kill -- a 20 on a threat roll adds another die of damage, and roll again</p><p></p><p>In short, I give the PCs a better-than-even break, since they're attached to their characters, but enough so that I don't have to pull punches. And they know that. Almost killed three of them, last session (Two got stabilized in the low negatives; the last passes his second poison save before the real nasty effects hit). I've had four of five down and dying at one point or another, but each time the last man standing pulled victory from the jaws of defeat.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 480211, member: 5868"] Yes! But my PCs refuse to die! :D Actually, I don't intentionally pull any punches (I screw up a rule now and then that helps them out), but I have found that it's really hard to kill a PC outright at mid levels, since typically the damage done in a fight drops them into the negatives, and someone gets over and stabilizes them (my group makes this a priority). I expect when we get to the levels that have save-or-die effects, or more massive damage effects, this might change. I do do a few things that make life less lethal: 1 -- 1 hero point per level, can be spent to guarantee success on one roll, or to auto-stabilize if dying. 2 -- Death occurs at -Con, not -10. 3 -- I rarely have an opponent CDG a PC if there are still live PCs up. 4 -- No insta kill -- a 20 on a threat roll adds another die of damage, and roll again In short, I give the PCs a better-than-even break, since they're attached to their characters, but enough so that I don't have to pull punches. And they know that. Almost killed three of them, last session (Two got stabilized in the low negatives; the last passes his second poison save before the real nasty effects hit). I've had four of five down and dying at one point or another, but each time the last man standing pulled victory from the jaws of defeat. [/QUOTE]
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