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Are you a killer DM?
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<blockquote data-quote="incognito" data-source="post: 481454" data-attributes="member: 7008"><p><strong>Different topic but</strong></p><p></p><p>This topic is morphing into what your feelings are with regard to being or not being a killer DM is - which is fine.</p><p></p><p><u>My 2 cents:</u></p><p>If the characters risk nothing in a fight situation, then the fights should have little meaning in the context of the adventure. ELs are already structured such that PCs can handle 4 fights in a day (!!).</p><p></p><p>That's fine, if your story is the XP/treasue/entertainment generator. </p><p></p><p>YET D&D is pretty combat centric for this to be pervasive in most campaigns. The politicts and struggle should be there, I agree, but there should also be plenty of "put the beastie to the sword" action as well.</p><p></p><p>With those thoughts expressed, I like fewer, but more challenging encounters. Challenging means possible PC death. Otherwise, where's the learning curve, where's the excitement?</p><p></p><p>Using the Indianna Jones exmaple: what happens if Indy just jumped into a pile of snakes, got bit by a few, and then made his 'fort save' or whatever, and strolled right out. Violates the suspension of disbelief.</p><p></p><p>I try not to GUN for the PCs, merely let them know that thier enemies will not lie down for them, and physical combat should be a little scary. </p><p> </p><p></p><p>Whew!</p></blockquote><p></p>
[QUOTE="incognito, post: 481454, member: 7008"] [b]Different topic but[/b] This topic is morphing into what your feelings are with regard to being or not being a killer DM is - which is fine. [u]My 2 cents:[/u] If the characters risk nothing in a fight situation, then the fights should have little meaning in the context of the adventure. ELs are already structured such that PCs can handle 4 fights in a day (!!). That's fine, if your story is the XP/treasue/entertainment generator. YET D&D is pretty combat centric for this to be pervasive in most campaigns. The politicts and struggle should be there, I agree, but there should also be plenty of "put the beastie to the sword" action as well. With those thoughts expressed, I like fewer, but more challenging encounters. Challenging means possible PC death. Otherwise, where's the learning curve, where's the excitement? Using the Indianna Jones exmaple: what happens if Indy just jumped into a pile of snakes, got bit by a few, and then made his 'fort save' or whatever, and strolled right out. Violates the suspension of disbelief. I try not to GUN for the PCs, merely let them know that thier enemies will not lie down for them, and physical combat should be a little scary. Whew! [/QUOTE]
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