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Are you a killer DM?
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<blockquote data-quote="Pielorinho" data-source="post: 481840" data-attributes="member: 259"><p>Interesting. Maybe it's that we threaten the party in different ways. </p><p></p><p>Threats my PCs have faced, over their careers:</p><p>-Getting collared by the cops for sneaking around a murder site.</p><p>-Getting mugged in a back alley.</p><p>-Getting sniped at by poisoned crossbow bolts</p><p>-Letting a murderer escape.</p><p>-Letting ghouls carry a PC off for lunch</p><p>-Being blackmailed by the largest church in town</p><p>-Almost eating human flesh at a down-and-out caravanserai</p><p>-Fighting undead legions on the deck of a storm-tossed ship</p><p>-Rowing furiously away from a cultist's den, all while cultists fire crossbows at them from the shore.</p><p>-Having a vengeance-minded osyluth trick them into thinking they had committed several murders</p><p>-Having a mafia-don-type figure frame them for murder, fraud, and theft</p><p>-Choosing to walk naked and unarmed into the holy land of a hostile goddess</p><p>-Chased by undead spellcasters and archers riding a trained roc</p><p></p><p>We've got plenty of excitement, and the PCs regularly run away from overwhelming odds. They don't play in the "we're immortal" style that you suggest: they show fear, they recognize when they're outgunned.</p><p></p><p>But they also show courage, and they also take risks.</p><p></p><p>It's a different style of play. I think you're simply mistaken about how players respond to knowing the PCs won't die.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 481840, member: 259"] Interesting. Maybe it's that we threaten the party in different ways. Threats my PCs have faced, over their careers: -Getting collared by the cops for sneaking around a murder site. -Getting mugged in a back alley. -Getting sniped at by poisoned crossbow bolts -Letting a murderer escape. -Letting ghouls carry a PC off for lunch -Being blackmailed by the largest church in town -Almost eating human flesh at a down-and-out caravanserai -Fighting undead legions on the deck of a storm-tossed ship -Rowing furiously away from a cultist's den, all while cultists fire crossbows at them from the shore. -Having a vengeance-minded osyluth trick them into thinking they had committed several murders -Having a mafia-don-type figure frame them for murder, fraud, and theft -Choosing to walk naked and unarmed into the holy land of a hostile goddess -Chased by undead spellcasters and archers riding a trained roc We've got plenty of excitement, and the PCs regularly run away from overwhelming odds. They don't play in the "we're immortal" style that you suggest: they show fear, they recognize when they're outgunned. But they also show courage, and they also take risks. It's a different style of play. I think you're simply mistaken about how players respond to knowing the PCs won't die. Daniel [/QUOTE]
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