Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Are you a killer DM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 483319" data-attributes="member: 2067"><p>I think I have it both ways. ^_^</p><p></p><p>Using the CR-ECL system, there is rarely a large danger of killing the PC's in a battle. Most of the time, they can handle an encounter of their CR and come away healthy for it.</p><p></p><p>So most of my encounters have PC's fighting of-CR creatures. This means that I can roll in the open and not really threaten them. Usually, one charater might get knocked unconcious by the end of the day...no biggie, since they can be healed up to full in a few round's time (Yay for white mages! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p>Thus, the PC's almost never get killed by "the mooks" so to speak.</p><p></p><p>But then I have my "boss level" encounteres that usually are 3-4 CR points above the player's level. These, are dangerous. And they're significant. And I still pretty much don't fudge. These are the battles that success or failure hinges on, for the most part.</p><p></p><p>So if a character gets killed here, they've died at the hands of true wickedness, not some random trap. They still feel that they've done something important, and their death increases the fear of their adversary.</p><p></p><p>I run very plot-driven adventures...I never TPK, and I've never had more than one character die at once...the plot really isn't weakened much by it, if most of the characters are preserved.</p><p></p><p>If they do fail, it is the death of a real character, and the world reacts to it. If they flee or are killed, their death has an effect on the world....the Dark Lord rises after all, and their *new* characters have to deal with the effects on their personal lives.</p><p></p><p>I demand fleshed-out characters...death is never trivial. But it is always in force.</p><p></p><p>That said, I do have one player who seems to enjoy creating new characters so much that he'll shout for joy if he dies......so I'm more dangerous with his character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>There is no correct way to do it, really. It very much depends on the campaign and the group. Right now, I'm running a super-cinematic campaign where I have told the players that they probably won't die. After that, death may be a common thing...it varies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 483319, member: 2067"] I think I have it both ways. ^_^ Using the CR-ECL system, there is rarely a large danger of killing the PC's in a battle. Most of the time, they can handle an encounter of their CR and come away healthy for it. So most of my encounters have PC's fighting of-CR creatures. This means that I can roll in the open and not really threaten them. Usually, one charater might get knocked unconcious by the end of the day...no biggie, since they can be healed up to full in a few round's time (Yay for white mages! ;)) Thus, the PC's almost never get killed by "the mooks" so to speak. But then I have my "boss level" encounteres that usually are 3-4 CR points above the player's level. These, are dangerous. And they're significant. And I still pretty much don't fudge. These are the battles that success or failure hinges on, for the most part. So if a character gets killed here, they've died at the hands of true wickedness, not some random trap. They still feel that they've done something important, and their death increases the fear of their adversary. I run very plot-driven adventures...I never TPK, and I've never had more than one character die at once...the plot really isn't weakened much by it, if most of the characters are preserved. If they do fail, it is the death of a real character, and the world reacts to it. If they flee or are killed, their death has an effect on the world....the Dark Lord rises after all, and their *new* characters have to deal with the effects on their personal lives. I demand fleshed-out characters...death is never trivial. But it is always in force. That said, I do have one player who seems to enjoy creating new characters so much that he'll shout for joy if he dies......so I'm more dangerous with his character. ;) There is no correct way to do it, really. It very much depends on the campaign and the group. Right now, I'm running a super-cinematic campaign where I have told the players that they probably won't die. After that, death may be a common thing...it varies. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are you a killer DM?
Top