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Are you a killer DM?
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<blockquote data-quote="UrathDM" data-source="post: 975883" data-attributes="member: 12560"><p><strong>I dunno... what would this be ?</strong></p><p></p><p>I am a logical-consequences sort of DM. I frequently "pull punches" when the dice seem to be going against the PCs, and I have been known to fudge the HP of the monsters when the PCs are having too easy a time. </p><p></p><p>Most deaths in my campaigns have turned into total party kills. </p><p></p><p>I have run with three groups, and their experiences are dissimilar. </p><p></p><p>Group 1: Many deaths, 3-5 per year over 10 years. </p><p></p><p>Group 2: Some deaths, 3-5 in 6 months, a repeating pattern over 2 years. </p><p></p><p>Group 3: 0 deaths over 2 years (should count as 6 months, though - chat based game, very slow). </p><p></p><p>Some are because the PCs meta-game think. Group 2 members tell themselves, and each other, that I would not throw something at them that they could not handle. Despite the fact that I say, flat out, not to think that way because that is exactly what I <strong>would</strong> do. </p><p></p><p>Others are because the PCs have a win or die mentality (retreat is never considered). I think that Group 1 plays too many computer games ... they act like once they begin an encounter, it is win or die; and they often act like having a cleared some rooms, the opponents will not move back into them.</p></blockquote><p></p>
[QUOTE="UrathDM, post: 975883, member: 12560"] [b]I dunno... what would this be ?[/b] I am a logical-consequences sort of DM. I frequently "pull punches" when the dice seem to be going against the PCs, and I have been known to fudge the HP of the monsters when the PCs are having too easy a time. Most deaths in my campaigns have turned into total party kills. I have run with three groups, and their experiences are dissimilar. Group 1: Many deaths, 3-5 per year over 10 years. Group 2: Some deaths, 3-5 in 6 months, a repeating pattern over 2 years. Group 3: 0 deaths over 2 years (should count as 6 months, though - chat based game, very slow). Some are because the PCs meta-game think. Group 2 members tell themselves, and each other, that I would not throw something at them that they could not handle. Despite the fact that I say, flat out, not to think that way because that is exactly what I [B]would[/B] do. Others are because the PCs have a win or die mentality (retreat is never considered). I think that Group 1 plays too many computer games ... they act like once they begin an encounter, it is win or die; and they often act like having a cleared some rooms, the opponents will not move back into them. [/QUOTE]
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