Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Are you a "loose" DM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="der_kluge" data-source="post: 1370238" data-attributes="member: 945"><p>Yea, I admit, I like handing out magic items. But, my party is 11th level, so I have some flexibility in that regard. For instance, in the first dungeon, they found a treasure room with numerous +1 weapons. Technically, it was a treasure trove of magic items, but they weren't interested in that stuff, since they had better stuff already.</p><p></p><p>But, the other caveat is that they are currently stranded on a lost continent, so they have no outlet for selling these things, since there is no civilization. So, in the last game, they are in a dwarven complex, and they found a treasure room. They opened the door, and a pile of gems and jewels (is there a difference??) poured out, and they found themselves wading into the room knee-deep high in gems. Cool yes, and they were totally excited about it, but in game terms, these things have no value, since there is no store anywhere to sell them at. Of course, they were quick to point out that they filled up their bags of holding with all the gems (replacing some cheaper bronze jewelry they found from the first dungeon), and now have very little actual coinage in their possession. So, if they ever do manage to get back to civilization, they will be all set, but that's ok, because they'll be retired by that time, and they will have deserved it.</p><p></p><p>It is my experience, however, that handing out magic items isn't a bad thing, necessarily, but the most unbalance comes from wondrous items. I don't care so much if everyone in the party has a +3 whatever, or +3 armor of some sort. I can deal with that stuff. My frustration, in the past, has come about when the party whips out a rope of climbing, or a portable hole, or something similar that easily helps them through some difficult situation. *Those* are the really unbalancing magical items. So, if I can avoid handing out too many of those kinds of things, I'll be ok.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1370238, member: 945"] Yea, I admit, I like handing out magic items. But, my party is 11th level, so I have some flexibility in that regard. For instance, in the first dungeon, they found a treasure room with numerous +1 weapons. Technically, it was a treasure trove of magic items, but they weren't interested in that stuff, since they had better stuff already. But, the other caveat is that they are currently stranded on a lost continent, so they have no outlet for selling these things, since there is no civilization. So, in the last game, they are in a dwarven complex, and they found a treasure room. They opened the door, and a pile of gems and jewels (is there a difference??) poured out, and they found themselves wading into the room knee-deep high in gems. Cool yes, and they were totally excited about it, but in game terms, these things have no value, since there is no store anywhere to sell them at. Of course, they were quick to point out that they filled up their bags of holding with all the gems (replacing some cheaper bronze jewelry they found from the first dungeon), and now have very little actual coinage in their possession. So, if they ever do manage to get back to civilization, they will be all set, but that's ok, because they'll be retired by that time, and they will have deserved it. It is my experience, however, that handing out magic items isn't a bad thing, necessarily, but the most unbalance comes from wondrous items. I don't care so much if everyone in the party has a +3 whatever, or +3 armor of some sort. I can deal with that stuff. My frustration, in the past, has come about when the party whips out a rope of climbing, or a portable hole, or something similar that easily helps them through some difficult situation. *Those* are the really unbalancing magical items. So, if I can avoid handing out too many of those kinds of things, I'll be ok. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are you a "loose" DM?
Top