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Are you a preparation junky?
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<blockquote data-quote="haakon1" data-source="post: 5904809" data-attributes="member: 25619"><p>I'm pretty obsessive in my amount of preparation. That's because my "live" game meets only 2-3 times a year, so I want to make the most of it.</p><p></p><p>And I run a game over email, which allows for much more detail in descriptions, lots of conversations with NPC's, etc. But it's easy to keep things partially sketchy and flesh out details as needed in an email campaign. I just flesh out a lot of details I don't really need, because it's fun.</p><p></p><p>I quoted the stuff that I actually do.</p><p></p><p>Three things I'm NOT into:</p><p>-- Graphics. I just do grid maps in Excel for the email campaign, and my drawing (in advance, then rolling out) on map paper for my live game. I rarely bother with pictures, unless it's showing something from a module or book in the live game.</p><p></p><p>-- Music. I've done music at the gaming table only once that I can recall, to set the mood for the first adventure in the live game. And I showed them a Conan: The Barbarian clip for the second session.</p><p></p><p>-- Rules. I keep the rules as simple as possible. 3.5e core rules, plus about two pages of additional rules I've let in over the years from other 3.5e books. That's feat primarily from the Net Book of Feats, some house rules to make Rangers optionally more like AD&D rangers (no enemies, no animal companion), retraining rules, and spellcaster multi-classing rules from Unearthed Arcana 3.5e (Arcane class levels stack to an Arcane caster level, Divine class levels stack to Divine caster level, Paladin and Ranger class levels count as half level of Divine (if I recall correctly), Adept class levels stack to both Arcane and Divine).</p></blockquote><p></p>
[QUOTE="haakon1, post: 5904809, member: 25619"] I'm pretty obsessive in my amount of preparation. That's because my "live" game meets only 2-3 times a year, so I want to make the most of it. And I run a game over email, which allows for much more detail in descriptions, lots of conversations with NPC's, etc. But it's easy to keep things partially sketchy and flesh out details as needed in an email campaign. I just flesh out a lot of details I don't really need, because it's fun. I quoted the stuff that I actually do. Three things I'm NOT into: -- Graphics. I just do grid maps in Excel for the email campaign, and my drawing (in advance, then rolling out) on map paper for my live game. I rarely bother with pictures, unless it's showing something from a module or book in the live game. -- Music. I've done music at the gaming table only once that I can recall, to set the mood for the first adventure in the live game. And I showed them a Conan: The Barbarian clip for the second session. -- Rules. I keep the rules as simple as possible. 3.5e core rules, plus about two pages of additional rules I've let in over the years from other 3.5e books. That's feat primarily from the Net Book of Feats, some house rules to make Rangers optionally more like AD&D rangers (no enemies, no animal companion), retraining rules, and spellcaster multi-classing rules from Unearthed Arcana 3.5e (Arcane class levels stack to an Arcane caster level, Divine class levels stack to Divine caster level, Paladin and Ranger class levels count as half level of Divine (if I recall correctly), Adept class levels stack to both Arcane and Divine). [/QUOTE]
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