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Are you a problem player and if yes why?
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<blockquote data-quote="Sunseeker" data-source="post: 7027824"><p>As someone who, unlike a couple of the above posters, does not have the benefit of multiple gaming invitations, multiple local tables of D&Ders or a large selection of people to choose to play with, and instead must "make do" with the players that are available, I will tell you this: everyone has quirks. Whether those quirks are blatant enough to be considered a problem depends more on the DM than on the player with those quirks. I can handle "quirky" players better than a lot of DMs because I simply don't play into their quirks. For some people, this is enough to cause them to quit a game and I will honestly tell you those people were most likely attention grabbers who played up their quirks for no other reason than to get group attention focused on them, instead of the game. </p><p></p><p>But because of this, I know I can come across as distant and aloof at gaming tables and I have had people express to me that they are unsure how to read me, and unsure if I am actually enjoying the game. Even other players have complained when I take a "sit back and watch" approach with the game. I try to moderate this when people bring it up because it's just something I <em>do</em> unconsciously. I have always been the sort of person who is laid-back and quiet in social situations and some people, especially in IRL social situations just don't get this, and it upsets them.</p><p></p><p>I have a preference for powergaming when building a character, I can get upset by DMs who like to provide cryptic situation situations and games where it doesn't feel like any of the solutions are in the hands of the players. I try to excuse myself from games that upset me, since I'm here to relax and enjoy a good game but if I'm upsetting other people by how I play, someone has to tell me, I can't divine that stuff myself, I'm not a cleric.</p><p></p><p>As always, problems are best <em>addressed</em> rather than left unaddressed. I really do try not to cause problems for people and try my best to deal with those that do, but there are always a few irreconcilable differences between me and the occasional player. I do like to think though that I've never been outright called out as the "problem player", but that could simply be tact on their part. When I discuss problem players with other table-members, I always do it when that problem player is not present, as that would simply be rude, unless they have of course done something so drastic as to warrant a call-out.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7027824"] As someone who, unlike a couple of the above posters, does not have the benefit of multiple gaming invitations, multiple local tables of D&Ders or a large selection of people to choose to play with, and instead must "make do" with the players that are available, I will tell you this: everyone has quirks. Whether those quirks are blatant enough to be considered a problem depends more on the DM than on the player with those quirks. I can handle "quirky" players better than a lot of DMs because I simply don't play into their quirks. For some people, this is enough to cause them to quit a game and I will honestly tell you those people were most likely attention grabbers who played up their quirks for no other reason than to get group attention focused on them, instead of the game. But because of this, I know I can come across as distant and aloof at gaming tables and I have had people express to me that they are unsure how to read me, and unsure if I am actually enjoying the game. Even other players have complained when I take a "sit back and watch" approach with the game. I try to moderate this when people bring it up because it's just something I [I]do[/I] unconsciously. I have always been the sort of person who is laid-back and quiet in social situations and some people, especially in IRL social situations just don't get this, and it upsets them. I have a preference for powergaming when building a character, I can get upset by DMs who like to provide cryptic situation situations and games where it doesn't feel like any of the solutions are in the hands of the players. I try to excuse myself from games that upset me, since I'm here to relax and enjoy a good game but if I'm upsetting other people by how I play, someone has to tell me, I can't divine that stuff myself, I'm not a cleric. As always, problems are best [I]addressed[/I] rather than left unaddressed. I really do try not to cause problems for people and try my best to deal with those that do, but there are always a few irreconcilable differences between me and the occasional player. I do like to think though that I've never been outright called out as the "problem player", but that could simply be tact on their part. When I discuss problem players with other table-members, I always do it when that problem player is not present, as that would simply be rude, unless they have of course done something so drastic as to warrant a call-out. [/QUOTE]
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