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<blockquote data-quote="NerfedWizard" data-source="post: 4576467" data-attributes="member: 68865"><p>Actually I think the solution lies in working out how to gently and subtly coax the other players to take gradually and incrementally more responsibility for their characters' actions. For instance, your character could, instead of saying "do this, do that", phrase your suggestions as questions giving them alternatives. Then try moving on to open-ended questions.</p><p> </p><p>For instance:-</p><p> </p><p>Level 1 (easy):- "OK, so we're in a dark, forbidding forest near an undead horde. Do we want the druid to scout ahead in hawk-form, or could he get picked off by bat-formed vampires? Maybe we'd rather send the cleric and druid off to scout together - so the cleric can protect against undead, but if they're overwhelmed the druid can turn into a fast-moving mount to get the cleric out of there. Or maybe we should rely on the wizard's invisibility spells and all move forward together - I don't know if the undead will be able to see us. Any other ideas? What do you reckon from those ones?"</p><p> </p><p>Level 2 (moderate):- "OK, so we're in a dark, forbidding forest near an undead horde, and we're unsure how close they are. What do we think the risks are? ... Are we going to make it a priority to work out what's up ahead and minimise the risk of being ambushed, or to assume we may get ambushed anyway and just get ourselves ready for that? Or something else? ... What skills and abilities do we have which could fit that priority? Mike, what can your druid do? Gerry, what about your cleric? Anna, what about your vampire assassin? ... OK so how do we put the plan together then?" [It might work better to put the questions as your character, so "Treelover, what powers do you have which might help? And you, Holy Eric? And you, Laetitia Fangblade?"]</p><p> </p><p>Level 3 (hard):- "OK, so what do we do next?"</p><p> </p><p>Alternatively pay for some high-powered tuition in negotiation skills, pedagogical skills etc., and you might think of a better way to do it!</p></blockquote><p></p>
[QUOTE="NerfedWizard, post: 4576467, member: 68865"] Actually I think the solution lies in working out how to gently and subtly coax the other players to take gradually and incrementally more responsibility for their characters' actions. For instance, your character could, instead of saying "do this, do that", phrase your suggestions as questions giving them alternatives. Then try moving on to open-ended questions. For instance:- Level 1 (easy):- "OK, so we're in a dark, forbidding forest near an undead horde. Do we want the druid to scout ahead in hawk-form, or could he get picked off by bat-formed vampires? Maybe we'd rather send the cleric and druid off to scout together - so the cleric can protect against undead, but if they're overwhelmed the druid can turn into a fast-moving mount to get the cleric out of there. Or maybe we should rely on the wizard's invisibility spells and all move forward together - I don't know if the undead will be able to see us. Any other ideas? What do you reckon from those ones?" Level 2 (moderate):- "OK, so we're in a dark, forbidding forest near an undead horde, and we're unsure how close they are. What do we think the risks are? ... Are we going to make it a priority to work out what's up ahead and minimise the risk of being ambushed, or to assume we may get ambushed anyway and just get ourselves ready for that? Or something else? ... What skills and abilities do we have which could fit that priority? Mike, what can your druid do? Gerry, what about your cleric? Anna, what about your vampire assassin? ... OK so how do we put the plan together then?" [It might work better to put the questions as your character, so "Treelover, what powers do you have which might help? And you, Holy Eric? And you, Laetitia Fangblade?"] Level 3 (hard):- "OK, so what do we do next?" Alternatively pay for some high-powered tuition in negotiation skills, pedagogical skills etc., and you might think of a better way to do it! [/QUOTE]
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