Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Are you a "problem player"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rel" data-source="post: 4576635" data-attributes="member: 99"><p>I think that overall I'm an excellent player. Any group would be lucky to have me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm not without a few faults however:</p><p></p><p>I suffer from the some of the problem that others have mentioned with GMs. I never second guess a firm decision by the GM of the moment but, if they ask my advice, I tend to be more in touch with opinions of "the gaming community at large" and the various rules interpretations found therein. Also, I'm only able to sublimate my desire to GM for about 6 months or so before it becomes pretty strong and I'm ready for the current campaign to end and get back in the GM chair. Luckily I've been able to battle this bit by a combination of very fun characters, good GMing by my counterparts and venting my desire to run games at GenCon and the NC Game Days.</p><p></p><p>My other fault comes in the form of me being not only a Tactician, but also a Strategist. This manifests itself first by me being incapable of playing a stupid character for an extended period (I find it refreshing and very fun to play them in one-shot games). But it also sometimes leads me to come up with (sometimes elaborate) plans to get maximum reward for minimum risk. Like if we need to recover a stolen artifact from some bad guys in a warehouse, the GM expects us to kick in the door and fight the bad guys and take back the artifact. I will instead suggest the idea of setting the warehouse on fire, retreat, cast some kind of fire resistance magic, wait for the bad guys to escape the burning building and then teleport in and grab the artifact without ever fighting the bad guys.</p><p></p><p>It's kinda cool coming up with these ideas but it leads to sessions where we spend too much time planning and too little time executing. And the worst thing that can happen to us is that we're successful because we as players would have had more fun just kicking in the door and fighting.</p><p></p><p>I've been able to curb this tendency a lot in more recent years and adopt more of a "A simple plan NOW will be a lot more fun that an elaborate one that takes us an hour to hash out. Let's just GO!" attitude. I sometimes slip a bit though and fortunately, most of the time, the GM helps me out by saying, "You set the warehouse on fire. Moments later you see the Bad Guys escaping on foot, carrying the Artifact." </p><p></p><p>Then we battle them in the streets rather than not battling them at all but the fact that we flushed them out of the warehouse means they don't have whatever prepared defenses available to them. This means that my plan gave us an advantage, which makes me happy, but it doesn't circumvent the fun of the combat, which also makes me happy.</p></blockquote><p></p>
[QUOTE="Rel, post: 4576635, member: 99"] I think that overall I'm an excellent player. Any group would be lucky to have me! ;) I'm not without a few faults however: I suffer from the some of the problem that others have mentioned with GMs. I never second guess a firm decision by the GM of the moment but, if they ask my advice, I tend to be more in touch with opinions of "the gaming community at large" and the various rules interpretations found therein. Also, I'm only able to sublimate my desire to GM for about 6 months or so before it becomes pretty strong and I'm ready for the current campaign to end and get back in the GM chair. Luckily I've been able to battle this bit by a combination of very fun characters, good GMing by my counterparts and venting my desire to run games at GenCon and the NC Game Days. My other fault comes in the form of me being not only a Tactician, but also a Strategist. This manifests itself first by me being incapable of playing a stupid character for an extended period (I find it refreshing and very fun to play them in one-shot games). But it also sometimes leads me to come up with (sometimes elaborate) plans to get maximum reward for minimum risk. Like if we need to recover a stolen artifact from some bad guys in a warehouse, the GM expects us to kick in the door and fight the bad guys and take back the artifact. I will instead suggest the idea of setting the warehouse on fire, retreat, cast some kind of fire resistance magic, wait for the bad guys to escape the burning building and then teleport in and grab the artifact without ever fighting the bad guys. It's kinda cool coming up with these ideas but it leads to sessions where we spend too much time planning and too little time executing. And the worst thing that can happen to us is that we're successful because we as players would have had more fun just kicking in the door and fighting. I've been able to curb this tendency a lot in more recent years and adopt more of a "A simple plan NOW will be a lot more fun that an elaborate one that takes us an hour to hash out. Let's just GO!" attitude. I sometimes slip a bit though and fortunately, most of the time, the GM helps me out by saying, "You set the warehouse on fire. Moments later you see the Bad Guys escaping on foot, carrying the Artifact." Then we battle them in the streets rather than not battling them at all but the fact that we flushed them out of the warehouse means they don't have whatever prepared defenses available to them. This means that my plan gave us an advantage, which makes me happy, but it doesn't circumvent the fun of the combat, which also makes me happy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are you a "problem player"?
Top