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<blockquote data-quote="WalterKovacs" data-source="post: 4577316" data-attributes="member: 63763"><p>My problem as a player is basically that I play my character in part by how the character is. If the character is a control freak, I am a bit of a control freak as I play, getting quite annoyed at the other players wasting time, or getting into trouble for the sake of getting into trouble. If my character is a brooding loner wth a one track mind, I kind of phase out on the details of the quest, leaving that to the people in the party that seem to "care". It does make it hard for situations where the characters need to meet up with each other and join together if the other players don't meet me "half way", especially if the character isn't someone that just walks up to people and suggests a team up.</p><p> </p><p>One current group I'm in, it took a full gaming session to get my character tied to the other PCs, but even then none of the other PCs had interacted with each other directly. In our fourth session, we finally have about 3 out of the 4 together, and a fifth have joined the group. Our first meeting with that character left him in the hospital <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p> </p><p>Then again, I'm DM'ing for a few groups, and I have some problems as a DM (I am probably a bit too lenient for the PCs). I've tried to basically make things "fair" by not fudging dice or allowing fiat except in a few cases (you got a 20? Ok, the guy auto fails his saving throw to avoid getting tossed down the well. Fighter going to die by geting tossed down a 100 ft pit? Well, Bigby's Icy Grasp is right there ... might as well let the wizard save him). I do often have tell the PCs, or at least hint at them, what the best course of action is. This is mostly some of the casual players who are indecisive. In this case though, I am also running an NPC ... who is a tactical warlord, and thus I'm at least acting as the characters voice when giving the PCs advice.</p><p> </p><p>Ultimately, while I enjoy roleplaying as a game, I often end up immersing myself into my character and that's where I get a lot of enjoyment, but it can be a problem for DMs and other players as I rarely play a character that isn't "difficult" in some way, usally manipulative jerks, or brooding loners.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4577316, member: 63763"] My problem as a player is basically that I play my character in part by how the character is. If the character is a control freak, I am a bit of a control freak as I play, getting quite annoyed at the other players wasting time, or getting into trouble for the sake of getting into trouble. If my character is a brooding loner wth a one track mind, I kind of phase out on the details of the quest, leaving that to the people in the party that seem to "care". It does make it hard for situations where the characters need to meet up with each other and join together if the other players don't meet me "half way", especially if the character isn't someone that just walks up to people and suggests a team up. One current group I'm in, it took a full gaming session to get my character tied to the other PCs, but even then none of the other PCs had interacted with each other directly. In our fourth session, we finally have about 3 out of the 4 together, and a fifth have joined the group. Our first meeting with that character left him in the hospital ;). Then again, I'm DM'ing for a few groups, and I have some problems as a DM (I am probably a bit too lenient for the PCs). I've tried to basically make things "fair" by not fudging dice or allowing fiat except in a few cases (you got a 20? Ok, the guy auto fails his saving throw to avoid getting tossed down the well. Fighter going to die by geting tossed down a 100 ft pit? Well, Bigby's Icy Grasp is right there ... might as well let the wizard save him). I do often have tell the PCs, or at least hint at them, what the best course of action is. This is mostly some of the casual players who are indecisive. In this case though, I am also running an NPC ... who is a tactical warlord, and thus I'm at least acting as the characters voice when giving the PCs advice. Ultimately, while I enjoy roleplaying as a game, I often end up immersing myself into my character and that's where I get a lot of enjoyment, but it can be a problem for DMs and other players as I rarely play a character that isn't "difficult" in some way, usally manipulative jerks, or brooding loners. [/QUOTE]
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