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<blockquote data-quote="Lanefan" data-source="post: 4577640" data-attributes="member: 29398"><p>I'm probably some people's worst nightmare as a player: my alignment of choice is CN, and I'll have my character do what it would do regardless of whether it's going to benefit the party or not; I've role-played myself right out of games in the past due to this. And even if I'm not playing CN, whatever I do play I'll usually take a bit over the top just for the amusement value. And I play a gonzo style at the best of times...if nobody else is doing anything one of my guys will...witness my wizard scouting ahead (and nearly getting killed) a few sessions back because neither of the party thieves wanted to.</p><p></p><p>Right now, for example, in the game I play in I've had two main characters:</p><p>1. A lawful-to-a-fault wizard from the game's equivalent of the Roman Empire. She knows exactly what her rank is, who outranks her (nobody in the current party), and who she outranks (everybody in the current party) and thus can give orders to. This came in real handy recently when we had to deal with some local bureaucrats...they never had a chance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>2. A Dwarf fighter with a southern drawl; an old-school traditionalist whose first line on meeting a female Dwarven adventurer was "What are you doing out here? Shouldn't you be in someone's kitchen?" (things went downhill quickly from there, as you might expect!). He died last session for the second time in short order, so I won't bother bringing him back and instead fire up something new.</p><p></p><p>All in all, my double-sided goal in the game is to entertain and be entertained. I make sure my characters are entertaining, and I get mighty bored if the other players don't reciprocate. The problems arise when "entertaining" and "annoying", or "dangerous", collide; and they do.</p><p></p><p>I'm at my most impatient if I'm bored with a particular storyline or adventure and suddenly my characters just want to get it over with. Either that, or if I've got the right character in play I'll instigate some party infighting and grind everything to a halt. (another sign I'm a problem player: my best sessions are often the ones where there's an in-party brawl of some kind...)</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4577640, member: 29398"] I'm probably some people's worst nightmare as a player: my alignment of choice is CN, and I'll have my character do what it would do regardless of whether it's going to benefit the party or not; I've role-played myself right out of games in the past due to this. And even if I'm not playing CN, whatever I do play I'll usually take a bit over the top just for the amusement value. And I play a gonzo style at the best of times...if nobody else is doing anything one of my guys will...witness my wizard scouting ahead (and nearly getting killed) a few sessions back because neither of the party thieves wanted to. Right now, for example, in the game I play in I've had two main characters: 1. A lawful-to-a-fault wizard from the game's equivalent of the Roman Empire. She knows exactly what her rank is, who outranks her (nobody in the current party), and who she outranks (everybody in the current party) and thus can give orders to. This came in real handy recently when we had to deal with some local bureaucrats...they never had a chance. :) 2. A Dwarf fighter with a southern drawl; an old-school traditionalist whose first line on meeting a female Dwarven adventurer was "What are you doing out here? Shouldn't you be in someone's kitchen?" (things went downhill quickly from there, as you might expect!). He died last session for the second time in short order, so I won't bother bringing him back and instead fire up something new. All in all, my double-sided goal in the game is to entertain and be entertained. I make sure my characters are entertaining, and I get mighty bored if the other players don't reciprocate. The problems arise when "entertaining" and "annoying", or "dangerous", collide; and they do. I'm at my most impatient if I'm bored with a particular storyline or adventure and suddenly my characters just want to get it over with. Either that, or if I've got the right character in play I'll instigate some party infighting and grind everything to a halt. (another sign I'm a problem player: my best sessions are often the ones where there's an in-party brawl of some kind...) Lanefan [/QUOTE]
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