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<blockquote data-quote="Nightchilde-2" data-source="post: 4579951" data-attributes="member: 4109"><p>I DM almost all the time, but when I play I think I'm a problem player.</p><p></p><p>I try so hard not to dominate the game, hog the spotlight and rules lawyer that I become the "Quiet Player."</p><p></p><p>I go along with whatever plan the others think up, rarely initiating/suggesting my own plan. </p><p></p><p>I also have a tendency to pull off game-stopping, plotline-destroying maneuvers as I see flaws in NPC plans that others (including the DM/GM) don't pick up on.</p><p></p><p>Examples:</p><p></p><p>In an old Shadowrun game (2nd edition, I think), there was a physad we were supposed to stop that would just physically beat the crap out of everyone (the GM had some REALLY jacked up Physical Adept housefules). So my character (a Mage) slipped into the astral, followed him around long enough for him to drop all his defenses and cast a high-Force Paralyze spell through one of his active Foci, paralyzing him for 6 hours and allowing the rest of the group to put him down permanently, destroying the rest of the storyline.</p><p></p><p>In a Vampire the Masquerade game, we were asked by the Prince to stop a high True Faith hunter that had been destroying vamps in the city. When the rest of the group (literally) couldn't touch him and it came to my turn, I said to the Storyteller "I shoot him in the face. From across the street." Completely derailed the plotline when I killed him with one shot.</p><p></p><p>Also, I once used Prestidigitation in a 2e D&D game to convince a goblin that my 1st level character was a god.</p><p></p><p>In a 2e D&D game, I was playing a thief. We had been captured by a tribe of kobolds, and I managed to escape. Stupid kobolds didn't think to take any of my non-weapon, non-armor equipment from me. So, once they found out I had escaped they gave chase. DM decided (in an attempt to keep me captured) that there was a cliff around the next corner. Faced with a very long drop that was sure to kill my 1st level thief and 35 charging, angry kobolds, I got to the edge of the cliff and whipped out my bag of marbles. 32 failed Dex checks and one critical hit later, the remaining 2 kobolds wisely ran.</p></blockquote><p></p>
[QUOTE="Nightchilde-2, post: 4579951, member: 4109"] I DM almost all the time, but when I play I think I'm a problem player. I try so hard not to dominate the game, hog the spotlight and rules lawyer that I become the "Quiet Player." I go along with whatever plan the others think up, rarely initiating/suggesting my own plan. I also have a tendency to pull off game-stopping, plotline-destroying maneuvers as I see flaws in NPC plans that others (including the DM/GM) don't pick up on. Examples: In an old Shadowrun game (2nd edition, I think), there was a physad we were supposed to stop that would just physically beat the crap out of everyone (the GM had some REALLY jacked up Physical Adept housefules). So my character (a Mage) slipped into the astral, followed him around long enough for him to drop all his defenses and cast a high-Force Paralyze spell through one of his active Foci, paralyzing him for 6 hours and allowing the rest of the group to put him down permanently, destroying the rest of the storyline. In a Vampire the Masquerade game, we were asked by the Prince to stop a high True Faith hunter that had been destroying vamps in the city. When the rest of the group (literally) couldn't touch him and it came to my turn, I said to the Storyteller "I shoot him in the face. From across the street." Completely derailed the plotline when I killed him with one shot. Also, I once used Prestidigitation in a 2e D&D game to convince a goblin that my 1st level character was a god. In a 2e D&D game, I was playing a thief. We had been captured by a tribe of kobolds, and I managed to escape. Stupid kobolds didn't think to take any of my non-weapon, non-armor equipment from me. So, once they found out I had escaped they gave chase. DM decided (in an attempt to keep me captured) that there was a cliff around the next corner. Faced with a very long drop that was sure to kill my 1st level thief and 35 charging, angry kobolds, I got to the edge of the cliff and whipped out my bag of marbles. 32 failed Dex checks and one critical hit later, the remaining 2 kobolds wisely ran. [/QUOTE]
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