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<blockquote data-quote="Rel" data-source="post: 4581772" data-attributes="member: 99"><p>It's too bad that the GM doesn't incorporate your background and motivations into the game more. But it maybe isn't such a bad thing that the whole group isn't as involved as you are.</p><p></p><p>There was a time when I had multiple players like that who wrote detailed and very descriptive backgrounds for their PC's. So much so that the characters were fully fleshed before the first session of the campaign. This became somewhat of a problem in that these strong motivations would sometimes clash with other PC's (who had their own sets of motivations) to the detriment of the game. What was needed was some room left for character development so that the group could grow together as a team in addition to being individuals.</p><p></p><p>The next campaign I ran after this problem was identified had the following rules for character creation:</p><p></p><p>Any player who writes a short paragraph about their character's personality, motivation and background gets 100 bonus XP on the first night of the campaign.</p><p></p><p>Any player who writes more than half a page about their character's personality, motivation and background gets a 100 XP penalty on the first night of the campaign.</p><p></p><p>Haven't had a problem since. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Rel, post: 4581772, member: 99"] It's too bad that the GM doesn't incorporate your background and motivations into the game more. But it maybe isn't such a bad thing that the whole group isn't as involved as you are. There was a time when I had multiple players like that who wrote detailed and very descriptive backgrounds for their PC's. So much so that the characters were fully fleshed before the first session of the campaign. This became somewhat of a problem in that these strong motivations would sometimes clash with other PC's (who had their own sets of motivations) to the detriment of the game. What was needed was some room left for character development so that the group could grow together as a team in addition to being individuals. The next campaign I ran after this problem was identified had the following rules for character creation: Any player who writes a short paragraph about their character's personality, motivation and background gets 100 bonus XP on the first night of the campaign. Any player who writes more than half a page about their character's personality, motivation and background gets a 100 XP penalty on the first night of the campaign. Haven't had a problem since. ;) [/QUOTE]
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