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<blockquote data-quote="mmu1" data-source="post: 4581905" data-attributes="member: 319"><p>That sounds a lot like my situation.</p><p></p><p>(1) It's a hard one to deal with, because even the DMs have a tendency to take advantage of this kind of "problem player" when they know it'll save them time looking up the rules. This sometimes makes those occasions when a DM and <em>I</em> disagree about something really awkward - I know that I know the rules better, but he's the DM, something's got to give. </p><p>I try to just say "ok, it's your call" in those situations, but sometimes I can't help it and it comes out as "ok, I think you're completely wrong, but let's agree to disagree" which doesn't necessarily go over well.</p><p></p><p>(2) Yeah. Though pretty often, I remember what their modifier is from watching them agonize over the same check before, so rather than telling them to hurry up, I just tell them what their roll is.</p><p></p><p>(3) I tend to play hard to kill characters, so unless it looks like they're going to get everyone killed, I tamp it down pretty well, but sometimes you just can't help it... Fortunately, these days I play with friends who know me well enough I always give the heads back after biting them off. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (and it's really something I try to keep under control)</p><p></p><p>(4) Again, maybe not quite 90%, but it easily could be, if I wanted to or if I let it. Last session, one of the players sort of floored me by going "Ok, you're the de facto party leader, so..." I think this goes hand in hand with playing characters who visibly end up doing most of the heavy lifting when things get tough. I <em>rarely</em> play characters designed to be the charismatic leader type, though, and tend to role-play them in ways that make it clear they don't want to be in charge. Obviously, as I indicated above, this often doesn't work anyway.</p><p></p><p>An extreme example of this happened when one of the groups I was in took a break from Shadowrun (in which I actually did end up playing a leader-type, albeit a reluctant one) to play a short GURPS module using pre-generated characters. I picked a 10 year old child prodigy for a change of pace from my battle-scarred Street Sam... and three sessions later, he somehow was in charge of the party. *facepalm*</p></blockquote><p></p>
[QUOTE="mmu1, post: 4581905, member: 319"] That sounds a lot like my situation. (1) It's a hard one to deal with, because even the DMs have a tendency to take advantage of this kind of "problem player" when they know it'll save them time looking up the rules. This sometimes makes those occasions when a DM and [I]I[/I] disagree about something really awkward - I know that I know the rules better, but he's the DM, something's got to give. I try to just say "ok, it's your call" in those situations, but sometimes I can't help it and it comes out as "ok, I think you're completely wrong, but let's agree to disagree" which doesn't necessarily go over well. (2) Yeah. Though pretty often, I remember what their modifier is from watching them agonize over the same check before, so rather than telling them to hurry up, I just tell them what their roll is. (3) I tend to play hard to kill characters, so unless it looks like they're going to get everyone killed, I tamp it down pretty well, but sometimes you just can't help it... Fortunately, these days I play with friends who know me well enough I always give the heads back after biting them off. :) (and it's really something I try to keep under control) (4) Again, maybe not quite 90%, but it easily could be, if I wanted to or if I let it. Last session, one of the players sort of floored me by going "Ok, you're the de facto party leader, so..." I think this goes hand in hand with playing characters who visibly end up doing most of the heavy lifting when things get tough. I [i]rarely[/i] play characters designed to be the charismatic leader type, though, and tend to role-play them in ways that make it clear they don't want to be in charge. Obviously, as I indicated above, this often doesn't work anyway. An extreme example of this happened when one of the groups I was in took a break from Shadowrun (in which I actually did end up playing a leader-type, albeit a reluctant one) to play a short GURPS module using pre-generated characters. I picked a 10 year old child prodigy for a change of pace from my battle-scarred Street Sam... and three sessions later, he somehow was in charge of the party. *facepalm* [/QUOTE]
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