Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Are you a "problem player"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rel" data-source="post: 4582900" data-attributes="member: 99"><p>I respectfully suggest that this depends a lot on the group in question.</p><p></p><p>I almost never buy modules and I usually don't plan more than about 2 sessions ahead in the campaign anyway, so it would be fine by me if a player suggested this. In fact I've had almost this exact scenario happen to me and I just rolled with it.</p><p></p><p>However if the group has mutally agreed that they are going to play the "adventure path" set of modules then it is pretty rude in my opinion for a player to try and hijack the direction the game is going. The GM and/or other players have invested some money and probably quite a bit of time in preparing for upcoming adventures. Taking a "complete left turn" forces the abandonment of that investment or else simply telling you "Ok, your character leaves the party and goes off to fight vikings. What's your new character for the adventure path campaign going to be like?"</p><p></p><p>That being said, I think it's perfectly fine for the player to express to the GM that he would like to see aspects of his character background and motivations be tied into the agreed upon set of modules the group is playing. One reason that I rarely buy modules is that I spend so much time customizing them to my group to add these sorts of ties that, in the end, I'd have had an easier time just writing it from scratch.</p></blockquote><p></p>
[QUOTE="Rel, post: 4582900, member: 99"] I respectfully suggest that this depends a lot on the group in question. I almost never buy modules and I usually don't plan more than about 2 sessions ahead in the campaign anyway, so it would be fine by me if a player suggested this. In fact I've had almost this exact scenario happen to me and I just rolled with it. However if the group has mutally agreed that they are going to play the "adventure path" set of modules then it is pretty rude in my opinion for a player to try and hijack the direction the game is going. The GM and/or other players have invested some money and probably quite a bit of time in preparing for upcoming adventures. Taking a "complete left turn" forces the abandonment of that investment or else simply telling you "Ok, your character leaves the party and goes off to fight vikings. What's your new character for the adventure path campaign going to be like?" That being said, I think it's perfectly fine for the player to express to the GM that he would like to see aspects of his character background and motivations be tied into the agreed upon set of modules the group is playing. One reason that I rarely buy modules is that I spend so much time customizing them to my group to add these sorts of ties that, in the end, I'd have had an easier time just writing it from scratch. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are you a "problem player"?
Top