Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Are you a "problem player"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cryptos" data-source="post: 4584031" data-attributes="member: 58439"><p>Unfortunately if I get the opportunity to game, I usually wind up as the DM/GM/ST.</p><p></p><p>If I wind up as the player, I'm the wild-eyed "I have a plan" person that is thinking not only of a solution to the current encounter but a way to amass influence, information, items, technology, power, allies, etc to give me more opportunities to concoct an unconventional solution. Even inconsequential items randomly placed, I'll look at and possibly use on the spot or collect for later use.</p><p></p><p>Combined with my lack of forgiveness and how little I like to have enemies at large and able to do me harm, I suppose I can have a tendency to derail things for more linear GMs.</p><p></p><p>For GMs that react and thrive on those sorts of things, I create plot hooks and complications that go on for days.</p><p></p><p>I'm the person who's thinking ahead from level one to the day when we can take down the local Imperial Moff who's ruling the sector with a durasteel fist, building things up to the point where we offload a legion of tiny, cheap hover droids with stun blasters and laser cutters into the ventillation system in his fortress, waltz through it and shoot him in the head in the middle of his command center just as he starts to open his mouth to begin his villain's monologue.</p><p></p><p>Introduce an enemy to me in advance at your peril.</p><p></p><p>Just for fun, have me see that enemy doing something to women, children, or the poor and sick. I won't stop until he's dead in the most humiliating and certain way possible.</p><p></p><p>I'm the person who recognizes that the scientist offering to defect has just lied to us, is probably setting up a trap, and proceeds to spring the trap anyway, just to make sure we get the scientist anyway, or at the very least prevent him from staying in the enemies' employ, by doing some crazy-@$$ thing like launching myself out of the space station airlock with him and hoping that our ship is where I think it is, just outside.</p><p></p><p>You'll have to toss all those encounters you planned on the way back to the hangar and off the space station. But, hey, cool visual... and you still have a decent chance to take me out if you're feeling vindictive. That pretty much sums it up.</p><p></p><p>I'm pretty much the John Crichton (<em>Farscape</em>) of roleplaying. Phyrric victories in hopeless situations, "so crazy it works" plans, "what the hell is he doing now?" actions, and making enemies bigger enemies than they should have been appears to be my thing. Irreverence and sarcasm included. I regret that I don't get to play more often.</p></blockquote><p></p>
[QUOTE="Cryptos, post: 4584031, member: 58439"] Unfortunately if I get the opportunity to game, I usually wind up as the DM/GM/ST. If I wind up as the player, I'm the wild-eyed "I have a plan" person that is thinking not only of a solution to the current encounter but a way to amass influence, information, items, technology, power, allies, etc to give me more opportunities to concoct an unconventional solution. Even inconsequential items randomly placed, I'll look at and possibly use on the spot or collect for later use. Combined with my lack of forgiveness and how little I like to have enemies at large and able to do me harm, I suppose I can have a tendency to derail things for more linear GMs. For GMs that react and thrive on those sorts of things, I create plot hooks and complications that go on for days. I'm the person who's thinking ahead from level one to the day when we can take down the local Imperial Moff who's ruling the sector with a durasteel fist, building things up to the point where we offload a legion of tiny, cheap hover droids with stun blasters and laser cutters into the ventillation system in his fortress, waltz through it and shoot him in the head in the middle of his command center just as he starts to open his mouth to begin his villain's monologue. Introduce an enemy to me in advance at your peril. Just for fun, have me see that enemy doing something to women, children, or the poor and sick. I won't stop until he's dead in the most humiliating and certain way possible. I'm the person who recognizes that the scientist offering to defect has just lied to us, is probably setting up a trap, and proceeds to spring the trap anyway, just to make sure we get the scientist anyway, or at the very least prevent him from staying in the enemies' employ, by doing some crazy-@$$ thing like launching myself out of the space station airlock with him and hoping that our ship is where I think it is, just outside. You'll have to toss all those encounters you planned on the way back to the hangar and off the space station. But, hey, cool visual... and you still have a decent chance to take me out if you're feeling vindictive. That pretty much sums it up. I'm pretty much the John Crichton ([I]Farscape[/I]) of roleplaying. Phyrric victories in hopeless situations, "so crazy it works" plans, "what the hell is he doing now?" actions, and making enemies bigger enemies than they should have been appears to be my thing. Irreverence and sarcasm included. I regret that I don't get to play more often. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are you a "problem player"?
Top