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<blockquote data-quote="Noumenon" data-source="post: 4585049" data-attributes="member: 70102"><p>That's the part I don't like as a DM -- it's like, why are you bypassing my fun, prepped encounters, because all that lies behind them is not-as-fun, not-as-prepped encounters? But the 4E DMG recognizes that "the Thinker" is a valid player type and suggests rewarding planning and "occasionally allowing a smart plan to cause a one-sided win" so thinkers can have their fun.</p><p></p><p>I just really don't see why my Thinker wanted to go stone shaping and scroll-of-disintegrating his way around the inverted ziggurat in White Plume Mountain -- how often do you really get to do a fight underwater, after all? When you got your reward, you'd have done something fun and different for it. When they went back to town for the scroll, I had another group come through the ziggurat and take the treasure. (They bartered it back later.)</p><p></p><p>I was a bad player with suspension of disbelief. When my DM introduced a town of dwarves oppressed by a crippling "barrel tax" that kept them from shipping beer, I complained and complained about the default D&D economy that meant this big tax nobody could afford was just a few coppers a mug. At level 7 all mundane prices are totally meaningless to a PC. </p><p></p><p>But who cares about the actual amount -- I should have just bought in to the narrative of "oppressive taxation." I realized why later on when I became the GM and told one of my players he was going to meet some drunken masters in that town. "Ooh, drinking is cheap there now with no barrel tax!" he said. I hadn't even recognized the narrative potential there because I'd basically philosophized the barrel tax into irrelevance and forgotten about it.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4585049, member: 70102"] That's the part I don't like as a DM -- it's like, why are you bypassing my fun, prepped encounters, because all that lies behind them is not-as-fun, not-as-prepped encounters? But the 4E DMG recognizes that "the Thinker" is a valid player type and suggests rewarding planning and "occasionally allowing a smart plan to cause a one-sided win" so thinkers can have their fun. I just really don't see why my Thinker wanted to go stone shaping and scroll-of-disintegrating his way around the inverted ziggurat in White Plume Mountain -- how often do you really get to do a fight underwater, after all? When you got your reward, you'd have done something fun and different for it. When they went back to town for the scroll, I had another group come through the ziggurat and take the treasure. (They bartered it back later.) I was a bad player with suspension of disbelief. When my DM introduced a town of dwarves oppressed by a crippling "barrel tax" that kept them from shipping beer, I complained and complained about the default D&D economy that meant this big tax nobody could afford was just a few coppers a mug. At level 7 all mundane prices are totally meaningless to a PC. But who cares about the actual amount -- I should have just bought in to the narrative of "oppressive taxation." I realized why later on when I became the GM and told one of my players he was going to meet some drunken masters in that town. "Ooh, drinking is cheap there now with no barrel tax!" he said. I hadn't even recognized the narrative potential there because I'd basically philosophized the barrel tax into irrelevance and forgotten about it. [/QUOTE]
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