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<blockquote data-quote="Derren" data-source="post: 5051475" data-attributes="member: 2518"><p>No, you didn't. You completely missed the point.</p><p>Unless someone houserules that the results of casting a spell are variable, sometimes it takes longer, sometimes it backfires, etc. they are always the same. Wizards casts magic missile which always takes 1 action and always does the same thing. And forcewave(I think thats how it called) always pushes the same distance. All fire swords +X always costs the same to make, no matter which technique you use and all scrolls of raise dead cost the same and have the same effect.</p><p></p><p>And thus, magic is science because it can be reproduced without fail.</p><p></p><p>To use an (very simplified) analogy, physics/gravity is a science because all things fall down with the same speed (barring air resistance). If things would fall with different speeds, hover or even fall upwards for no discernable reason, physics/gravity wouldn't be a science. And exactly that form of unpredictability is missing in D&D magic.</p></blockquote><p></p>
[QUOTE="Derren, post: 5051475, member: 2518"] No, you didn't. You completely missed the point. Unless someone houserules that the results of casting a spell are variable, sometimes it takes longer, sometimes it backfires, etc. they are always the same. Wizards casts magic missile which always takes 1 action and always does the same thing. And forcewave(I think thats how it called) always pushes the same distance. All fire swords +X always costs the same to make, no matter which technique you use and all scrolls of raise dead cost the same and have the same effect. And thus, magic is science because it can be reproduced without fail. To use an (very simplified) analogy, physics/gravity is a science because all things fall down with the same speed (barring air resistance). If things would fall with different speeds, hover or even fall upwards for no discernable reason, physics/gravity wouldn't be a science. And exactly that form of unpredictability is missing in D&D magic. [/QUOTE]
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