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<blockquote data-quote="Derren" data-source="post: 5051508" data-attributes="member: 2518"><p>Only when the players are "nice" enough not to be creative with the new fluff. Lets go back to the example of the cleric healing by lightning. What happens when he casts that lightning into a pool of water? AoE healing? Nothing (which would be lame considering the fluff)? How does metal affect his healing? Or take the sunflower spitting fireballs. Now you have a limited source of ammunition for spellcasting. And don't tell me a tuba is as easy to handle than a typical implement. It certainly is much harder to conceal/carry and when you have to blow it also much louder.</p><p>See how "fluff" can effect things in game despite "just cool looks"? That also a reason I am against random refluffing for coolness. You never know when the new fluff can be an advantage/disadvantage. And I don't like to tell my player to "just play nice and don't use this rather obvious advantage".</p><p></p><p>Thats why imo instead of refluffing existing things you should make up new stuff instead. Because things working exactly the same, just look different is imo silly and very often do not work out anyway. Let the storm cleric have his special storm spells no one else has instead of just giving him what everyone else has with a different texture and many problems preprogrammed when he wants to be creative with his powers.</p></blockquote><p></p>
[QUOTE="Derren, post: 5051508, member: 2518"] Only when the players are "nice" enough not to be creative with the new fluff. Lets go back to the example of the cleric healing by lightning. What happens when he casts that lightning into a pool of water? AoE healing? Nothing (which would be lame considering the fluff)? How does metal affect his healing? Or take the sunflower spitting fireballs. Now you have a limited source of ammunition for spellcasting. And don't tell me a tuba is as easy to handle than a typical implement. It certainly is much harder to conceal/carry and when you have to blow it also much louder. See how "fluff" can effect things in game despite "just cool looks"? That also a reason I am against random refluffing for coolness. You never know when the new fluff can be an advantage/disadvantage. And I don't like to tell my player to "just play nice and don't use this rather obvious advantage". Thats why imo instead of refluffing existing things you should make up new stuff instead. Because things working exactly the same, just look different is imo silly and very often do not work out anyway. Let the storm cleric have his special storm spells no one else has instead of just giving him what everyone else has with a different texture and many problems preprogrammed when he wants to be creative with his powers. [/QUOTE]
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